Sanguinem Sanctorum (violent content AND a playable demo)

Started by Mouth for war, Wed 12/02/2014 22:42:34

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Monsieur OUXX

Loominous doesn't count, he came from a different planet.
 

Mouth for war

Damn Darth...You make it all sound sooo casual ;) oh well...how should the stairway shadow look like to be more accurate btw? I have no more ideas. Not on the wall  and not on the floor like that...GAAAAH!! :D
mass genocide is the most exhausting activity one can engage in, next to soccer

Darth Mandarb



The light you put through the door was much brighter than the one I used but I wanted to keep it darker and more creepy... so it's only a small amount of light that you would worry could go out any moment throwing you into darkness.  I'm getting the urge to make an entire dungeon now :)

Hope it helps!

Mouth for war

Ah yeah i can make something similar to that. Thanks alot! Haha triggered your creepy old dungeon making sense did i? :-D a small demo will be ready soon i hope!
mass genocide is the most exhausting activity one can engage in, next to soccer

Mouth for war

Hello my friends. I finally managed to put this small demo together of my game Sanguinem Sanctorum. It's a game about Jake, a writer who is working on a new book about different cults. The last one he investigated, Sanguinem Sanctorum was the worst of them all. Going to their last known location, believing the cult was disbanded a long time ago and with hopes of finding some clues and information about them he got much much more than he was asking for...With his car all broken...in the middle of nowhere with rain and thunder you start your adventure...

I have been playing this demo a few times and tried my best to fix all bugs i encountered...there could be one or two still there though so I really appreciate if you report them. This game will feature some unsettling stuff...like dismembered corpses...decapitated heads, jumpscares etc so if you are easily offended, don't play it :D This is a one man project so the full version might take a while but I hope you'll look forward to it. Oh and fighting enemies CAN be done without losing any health at all...just play it cool and don't just stand still ;) This was made for gamepad controls but if you don't have one it automatically becomes keyboardcontrolled(It SHOULD do that automatically). Controls are, Shift to interact and Space bar to attack. Mouse is needed to access inventory and other stuff


And the download file for the demo. I noticed it's not the fastest site but if you have a decent connection it will take 3 minutes or something to download so watch some funny youtubeclips or something in the meantime ;)
http://www.fileswap.com/dl/x4KWtrm6j4/Sanguinem_Sanctorum.zip.html
mass genocide is the most exhausting activity one can engage in, next to soccer

nihilyst

Cool! :D It feels great wandering around, the atmosphere is superb.

The fighting works okay, although it doesn't feel satisfying enough yet. I feel like hitting air all the time.

I wondered why the size of the screens changes so often. It's always like windowed except for the first dungeon scene, which is fullscreen.

I'm not too fond of the controls. Using the keyboard for walking, interacting and fighting works fine and feels well, but having to switch to mouse control some times is tedious, especially when the keyboard controls require both hands to play. If one could use WASD to control the character, that would be less of a problem. But I can't imagine playing with a gamepad and having to switch to mouse from time to time; that just doesn't seem right.

Inventory is too slow for my taste. The fade out and the zoom effect just take too long. When you click "inventory", it should just pop up.

When looting the first guy, I didn't get any message what I obtained.

The life bar isn't informative enough. First I thought I had very low health; the bar is small, it's red; but then I wasn't so sure anymore. It would be great to have a visual clue of how much life I have left, like a border showing the maximum health or something.

On the first screen, you can leave the screen through the top right path. However, when you choose the lower right path, Jack just walks off screen and nothing happens.

Anyways, its a promissing demo :)

Mouth for war

#26
Thanks for your answer :) Yeah hitting air might be a good word hehe. Not sure what to do about it though. Any ideas how to improve that? I'm thinking already about the controls actually. switching to inventory with a button instead for example. Hmm...You should get a message when looting that guy. I always get that message...weird. Oh you're not supposed to go on any other path than that top right one but if he walks right off...I must check that! Really appreciate you took the time to write me :)
mass genocide is the most exhausting activity one can engage in, next to soccer

nihilyst

Played it again and now got the message. Maybe I accidentally clicked it away the first time.

I think the fighting might feel better with more hit responses. Now, when you hit the guy, he gets knocked back and grunts, which is good. Maybe a sound (or a variety of sounds) of your weapon hitting a body would feel better.

Mouth for war

Absolutely. I was thinking about some soundeffect for hitting as well :-)
mass genocide is the most exhausting activity one can engage in, next to soccer

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