Another practice BG (New Style)

Started by Damien, Sat 27/03/2004 10:09:26

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Bernie

Looks pretty good so far, well done! :D

I do have a few crits, though:

-The flow of the animation is a bit off, the arm goes forward and back really fast, you could try evening it out a little ove the frames before and after the the arm's at the front. Maybe letting it go a bit more to the back wouldn't hurt either.

-On frame 5, the upper part of the foot in front goes back a little, making the animation a bit shaky. If you make it come forward more, it should look much smoother.

Hope I've not been too rough on ya. Keep up the great work, would love to see those sprites in a game! :D

Damien

#21
Thanks for the crits, here's the update on the walkcycle:
100%

200%


-fixed the arm so that it doesn't go forward too much
-fixed the leg
-made his hair move a little bit

QuoteNice Sprites Damien..are you remaking Colonel's Bequest?  :P
Ummm...  No.

Rik_Vargard

Nice :)

And I like the colors you use.

Ginny

Great sprites and animation!
One crit though: The hair pixel that moves in the new version is detached from the rest of the hair in one of th frames. Or at least that's how it looks. Maybe if that par of hair was a bit thicker, so more hair would be moving?

I'm eager to see more, you have a great style! :)
Try Not to Breathe - coming sooner or later!

We may have years, we may have hours, but sooner or later, we push up flowers. - Membrillo, Grim Fandango coroner

Bernie

The arms are much smoother now. You could still have them go forward more, but you'd have to spread the moving forward and going back over a few more frames.

The foot problem in frame 5 is still present, I did a quick edit to show you what i mean:

Yours:

Edit:


Sorry about the black stuff at the bottom, no idea where that is coming from, but I guess it marks those frames I've edited. :D

What do you use to animate? Best to use something that lets you preview the animation, or least lets you browse through frames quickly. You could download Klik & Play for schools (free) from www.clickteam.com, it has a really nice pixel-based editor.

Damien

Thanx for the crits everyone.

Bernhard, i use mspaint to draw it, Irfanview to preview the animation using the slideshow option, and converting to gif and Unfreez to make the animated gif.
I'll check out the clic & play.

Czar

Just came to give feedback about these really fine looking sprites.
I really like your stuff Damien. Keep it up.

Cz
Roses are #FF0000
Violets are #0000FF
All my base
are belong to you

Damien

#27
I started working on south walkcycle:

x2



Is everything ok with his leg movement, it's obvious that his hands are static, but I'm too tired to do that now.
Also, the image got a little screwed during the gif conversion.


Czar: Hvala. :)

Moox

He is bobing up and down too much and perhaps add some arm swing

Bernie

After the feet touch the ground again, they need to move back, up in the air and down again. Hard to explain with words, hope this helps - it has only 6 frames though:


Mari

#30
What about this for a female character?





I did it real quick and she would need to have her clothes changed I am sure, but maybe some of you could fix her so she is more uniform with the other characters.

Damien

#31
Thanks Artist for the great female sprite, but I'm finished with it, and going to keep my version for now.

Vel


Damien

#33
BG I started working on:
x2:


It's a station where space truckers refuel their spaceships and grab a bite.

What do you think?

Opo Terser

I like the backround but the yellowish orangish backround doesnt seem right for space (is it in space?, i dont know)

Darth Mandarb

It looks like the place Lonstar & Barf stop at near the end of Spaceballs.

I like it a lot!

I would take out the lighter shades between the gradients in the sky.  It breaks it up too much.

I would suggest you add some detail (rivets/bolts) to the top of the landing platform area, like you did on the front/side.  I think it would look better.

And scuff up (dirty-up) the landing strip some.  It looks too shiney and new.

Hollister Man

#1: Great work, although I thing the background should be more spacelike than orange sherbet

#2: Are you the same Damien who's working on the DQ music?  If so, feel free to play around with some sprites at the DQ forums and post for everyone. If not, please accept my apology and my invitation.  PM me if you have no idea what I'm talking about. :)
That's like looking through a microscope at a bacterial culture and seeing a THOUSAND DANCING HAMSTERS!

Your whole planet is gonna blow up!  Your whole DAMN planet...

Damien

QuoteI like the backround but the yellowish orangish backround doesnt seem right for space (is it in space?, i dont know)
QuoteGreat work, although I thing the background should be more spacelike than orange sherbet
Actually, It's not in space but on a small desert/rocky planet.


Here's the new BG, from inside the bar
x2:



Ps: Yes, I am the same Damien

DanClarke

try and make those circular things on the floor all the same style as the ones on the right, some of them have a funny perspective.

Moox

do the chairs pop out of those holes in the ground? I like the space quest kinda feel, Good job and keep up the good work

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