Another Walk Animation (New Character)

Started by Darth Mandarb, Wed 22/10/2003 07:53:06

Previous topic - Next topic

Darth Mandarb

:: ADDED NEW CHARACTER ... CHECK PAGE 2 ::

I've been working on this fu*ker for awhile and it's driving me crazy.

I just can't seem to get it to look right.

This is my latest iteration:
 

What is wrong with it?  It just doesn't look right ... I'm happy with everything but the legs, however, all c&c is welcome and appreciated.

cheers,
darth

PureGhostGR

#1
Well, to me it looks good.

I tried a version with him keeping the back leg put an extra frame, but I am not sure how it would look in-game.

Just an idea really.

(another one with him pushing the extra one further back):




good job btw.

Fizz

the foot needs to be smaller when its behind him i guess.

big brother

It looks like some kind of dance he's doing. Maybe a fandango?

His expression is pretty grim though.
Mom's Robot Oil. Made with 10% more love than the next leading brand.
("Mom" and "love" are registered trademarks of Mom-Corp.)

Darth Mandarb

Newest version:
 

I tried a different approach.  This only has six frames of animation but I think it looks better.

Is this an improvement? (I'm going to put a little arm sway in too)

darth

Ben

I think the new animation looks more realistic. In the first one, it looked like he was just kicking his legs back and forth. Now it looks like he's walking. It looks good..

I'm not so sure you need to moce the legs from side to side, though. I think it would look better if tou just kept the legs in the same horizontal position.

Hueij

I think Ben is right. Keep the legs horizontal. Combined with the original swaying arms it will be a kick-a**e animation.

Darth Mandarb

here's my first stab at the side animation ...

 

Hollister Man

I think you missed a frame, he is limping.  :P  Or maybe you intended it that way.  I like the art though.
That's like looking through a microscope at a bacterial culture and seeing a THOUSAND DANCING HAMSTERS!

Your whole planet is gonna blow up!  Your whole DAMN planet...

Darth Mandarb

Hollister ... I don't notice a limp ... hmmm ...
 

Added arm sway and removed leg shifting ...
   

Still not looking quite right to me ...

darth

Squinky

Heh, yeah it does look like he's limping. like it's missing a frame when he starts over from the first point again....

but all in all game-worthy, good job man.

Hollister Man

I'll explain a little better.  On the side view, when the front leg is swinging forward, it looks like it goes a little faster than the other goes forward on its turn.  It just gives the impression of a slight limp.  Over all, though , great job.
That's like looking through a microscope at a bacterial culture and seeing a THOUSAND DANCING HAMSTERS!

Your whole planet is gonna blow up!  Your whole DAMN planet...

Mr Jake

I like the one with the leg shifting better :/ but the side view and army sway are ok

Nacho

#13
If this is a poll... Ditto Hotshot.  :) That extra pixels really did IMO a nice job.
Are you guys ready? Let' s roll!

Penguinx

Darth, I think I've figured something out that would really help the down/forward animation.

When you walk and swing your arms your shirt invariably shifts from side to side. The pocket/row of buttons should also move a pixel or two over whenever the arms move.

That may make a big difference. Right now, it looks kind of like he has a static torso with two arms hovering at the side. The shirt moving a bit would help unify all the pieces.

Darth Mandarb

PenguinX - Thanks!  I was meaning to do that anyway ... but had forgotten!  So thanks!

Farlander, Hotshot - Thanks!  I liked it better too and was going to change it back.  Sorry Heuij and Ben ... I just like it better this way!

Hollister,Squinky - I'm going to rework the side animation soon ... I'll see about de-limping him

Here's the latest version:
   
I'm really happy with how it looks now!!

d

12431 at school

that was a great walkcycle. btw, your next post will be your 400th one

Flippy_D

He looks very purposeful. Very strident.

Penguinx

Now that's the ticket!

It's looking great. He really seems to be jumpin' and jivin' now.

Hueij

There is still something wrong with it. During the loop there is only one frame that has his head at the lowest point instead of two. In your original animation you had that right.

SMF spam blocked by CleanTalk