8 frame walkcycle

Started by .M.M., Sat 12/11/2016 21:33:52

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.M.M.

Hi, I'm working on an isometric 2D game and after lot of tries ranging from tracing existing animations on web to trying to make own 3D models, I decided to draw my own 8 frame animation.
[imgzoom]http://imgur.com/s8XfBvB.gif[/imgzoom][imgzoom]http://i.imgur.com/jOBfEJS.png[/imgzoom]

[imgzoom]http://i.imgur.com/xALa5nt.gif[/imgzoom][imgzoom]http://i.imgur.com/OU5QVen.png[/imgzoom]
The shadow isn't final, but I left it for now, in case the legs will be altered.

And so far, only skeleton walkcycle for isometric view:
[imgzoom]http://i.imgur.com/IWW5WEf.gif[/imgzoom]
I decided to start new thread and just post a link, because the first one is quite old. (Is it really almost two years since I started with it? Not enough spare time...)
http://www.adventuregamestudio.co.uk/forums/index.php?topic=51724.msg636507193#msg636507193

There is no shading - it's time consuming and practicaly unvisible, the sprites are to be used in Android game. But of course, if you feel it's a major problem for the sprites and animation, tell me.
My main concern is the unwanted effect of dragging feet on the ground - but from reference pictures, videos and observations, this is the way people actually walk, with just a small foot raise. Or have I missed something?

Cassiebsg

You need to bend the knee a bit and the foot. As is looks like he's just dragging his feet around.
Also your bounce I can't quite get it, but seems bouncy to me, not smooth accompanying the walking.
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Danvzare

Quote from: .M.M. on Sat 12/11/2016 21:33:52
My main concern is the unwanted effect of dragging feet on the ground - but from reference pictures, videos and observations, this is the way people actually walk, with just a small foot raise. Or have I missed something?
Yeah, I can see that dragging feet on the ground look. Just fix it by doing what Cassie suggests.
Sure, reference pictures may tell you that your picture is accurate, but if it doesn't look right, you should fix it anyway. After all, when it comes down to animation, most actions have to look exaggerated.

Good luck with your game. Isometric is an incredibly difficult choice.

.M.M.

Quote from: Cassiebsg on Sat 12/11/2016 21:51:31
You need to bend the knee a bit and the foot. As is looks like he's just dragging his feet around.
Also your bounce I can't quite get it, but seems bouncy to me, not smooth accompanying the walking.
Hmm, yes, but how to do it in this view? The only thing I can think of is using darker color for the bent leg to show it.
About the bounce: where exactly do you mean - the side loop, right? I can see it now.
Quote from: Danvzare on Sun 13/11/2016 12:13:52
Sure, reference pictures may tell you that your picture is accurate, but if it doesn't look right, you should fix it anyway. After all, when it comes down to animation, most actions have to look exaggerated.

Good luck with your game. Isometric is an incredibly difficult choice.
That's a good point! And one I tend to forget all the time. :) I really wanted to make the animation as civil as possible! Because in many games, the animation is right and still somehow off because of exaggeration, like runnig in Shadowrun or this famous walk cycle reference:

That's just something I don't want to end up with. I have to find a middle way, I guess.
Thank you for both of your comments and also for your encouragement, Danvazare. It's not easy, but I always wanted to make one. :)
Ok, I'll try to fix the down loop. What do you think about the side and isometric loop - is it okay, or should I make him raise the foot higher, too?

.M.M.

I created new walkcycle for the right direction. I'm pretty happy about the outcome, but if you see any flaws, don't hesitate to tell me! :)
[imgzoom]http://imgur.com/u3O8Qkt.gif[/imgzoom]
[imgzoom]http://imgur.com/WB6gGs0.png[/imgzoom]

Retro Wolf

I'm no animation expert, but I like it. I like the simple colours too.

.M.M.

#6
Quote from: Retro Wolf on Thu 17/11/2016 19:36:23
I'm no animation expert, but I like it. I like the simple colours too.
Thank you, Retro Wolf! So maybe it's time to move forward with it and make the other views.

.M.M.

Updated version of walkcycle for direction down:
[imgzoom]http://imgur.com/b4iUGep.gif[/imgzoom]

The legs look paper thin because of the absence of shading, but that's just inevitable outcome because of the desired style, I guess. But the bending knee and leg raise should be easily visible now. :)

Cassiebsg

Oh! They look nice now :)
Good job.

just to let you know, the images weren't be shown on my browser... had to grab the url by quoting the post, and then paste it on the url line of my browser to see the images. Now they show... ???
Just mentioning in case others also are getting an "empty" post and not seeing the images.
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