Paintover time

Started by fred, Thu 06/04/2006 14:32:54

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fred

Here's a new end-game screen, shown if the player becomes a trader/merchant at the end of his sci-fi career.Ã, 



Here it is on a black bg, like in the game:
On black bg

Think I've come to the point where I need fresh eyes on it, and suggestions on how to improve it. Paintovers especially welcomeÃ,  :)

Krysis

Personally I think the image is extremely well done, the only thing is you say its for a merchant's career.  Does that mean a door-to-door salesman? If it does - you nailed it. And a great ending screen for a delivery boy, a door mechanic and a thief too.

fred

Thanks!

Heh - delivery boy  ;D - I actually heard William Burroughs ended up totally possessed by his paranoia, living inside a safe crammed with guns ("prepared to use them!" too), don't know if he ordered pizzas, though.

Door mechanic  *LOL* I'm afraid the game, as of yet, doesn't afford that as a reasonable career path - don't know why I haven't thought of it...

The merchant/thief ambiguity is somewhat intentional, btw.

Anghellic

you could make the light's come out more. the rest looks really nice
<<<< look at my lovely bubble ^_^[/color]
One night I dreamt a white rose withering, a newborn drowning a lifetime loneliness

A�rendyll (formerly Yurina)

One question: why the beams in front o fthe door?

~Yurina
Yuna: Give me a Y!
Rikku: Give me an R!
Paine: Give me a break...
~Final Fantasy X-2

I've been

ManicMatt

Looks like a safe to me.

Afflict

Everybody knows !!

Beams = Security

;D

Looks like safe deffinately.
But like Relentless said the ending screen doesnt scream merchant.
But rather
a) let me sell you something
b) Pizza delivery for ... I C Wiener
c) Thief.

But more interesting carreers would be.. hehe

Barkeep
Junkman
miner
smuggler

That could be interesting, right?
"wink wink nudge nudge"

What do I know right  ???

InCreator

Nice BG but I think that lighting needs more work:

* The textures and ceiling is actually a bit dull and boring. Proper lighting would hide and/or improve it.

* The staircase is dark, therefore - it's dangerous. If someone plans lights, stairs are always lit so people see where to walk.

fred

So here's a new version.


On black bg

*Stairs have light.
*Brighter lights overall

I agree with the crits so far - I thought of different ways of depicting a merchant, and maybe this turned out wrong (since it doesn't read too clearly), but I still think the image is worth using - maybe I should just call this career path "Trader" - all the better if the image itself cries "Thief", in my opinion.

Yurina >> the beams are for ... security ... indeed... of some sort :-) Why, have you spotted a weakness in the system?

Anghellic/InCreator >> Does this fix the lights/texture problems in your opinions?

Afflict/Relentless >> The careers are hierarchically ordered so far, junkman being the lowest, then miner, smuggler, barkeep, merchant... and five more. Feel free to come up with more amazing career suggestions - I'm still happy anything I did could bring up the term "door mechanic" - cracks me upÃ,  ;D

UP

Now I think the character is too dark, with such bright light sources right next to him.

fred

I don't mind the character being just a silhouette, but must agree it was less disturbing in the darker version. I made an in-between to keep some of the bright colors but dim the white lights.



On black bg

Do you like it?

Afflict

Quote from: fred on Fri 07/04/2006 13:07:42
Yurina >> the beams are for ... security ... indeed... of some sort :-) Why, have you spotted a weakness in the system?

I see it too! That huge ventilation shaft right above him!

I think its sorted you can move along to the next one now.

Evil

The area that he is standing on seems to elevate as it moves from the stairs to the wall. This is very odd. I had to look twice because I couldn't figure it out. If you want to keep it, add a shadow to the edge, though I suggest remove it because the area below a "computer system" wouldn't be angled.

ManicMatt

Where? I don't see it?

fred

Ok, I'm about ready to move on to the next image :-)

Evil, do you mean the facing wall (metallic w/ bolts), or the ribbed wall below the white lamps? Or should I put a shadow where the top step of the stairs meets the floor?

The greys are very similar, especially the low wall that encases the stairs and the floor of the room. I made these edits, hopefully they make it more clear.


fix with black outline


fix with brightness adjustment of surface

Is this what you meant? - and which version is preferable?

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