BG c&c yo rly!

Started by vict0r, Tue 06/12/2005 20:58:49

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vict0r

Bedroom in a newly bought apartment/house. It is supposed to be empty, but more objects are probably coming. Please dont mind the red dot in the middle. Its just the vanishing point. :)

Anarcho

I think there are several things you could do to add to the image.  You could make a frame around the door, do the same with the window.  you don't usually see windows that are just cut out drywall like that in real life, unless this is an abandoned building or something...in which case I dunno.  I'd also work on your light a bit on the left wall.  Just because the bulb is that yellow color, doesn' t mean it will turn the green wall that color.  I'd tone it down a bit and spread out the light a bit. 


Sslaxx

It's bare, and bright (mint?) green. I take it that's a deliberate choice. Is that a light on the left-hand wall? And the red dot in the very middle of the pic - what is it?

It's a minimalistic pic. Not too bad, is more detail planned?
Stuart "Sslaxx" Moore.

vict0r

#3
Quote from: Sslaxx on Tue 06/12/2005 21:15:38
And the red dot in the very middle of the pic - what is it?

It's a minimalistic pic. Not too bad, is more detail planned?
Well... If you had read what i wrote next to the pic, you would have seen that yes, more detail is planned, and that the red dot is the vanishing point i use. :P And about the light, i was really unsatisfied with it, so i think ill just fix that right now. Editing this post in a couple of minutes ;D

EDIT:
Fixed the light-thingy i think, and added frames around the window and the door, but i have my doubts about the window-frame. But enought of my opinions! ;D What do you think?

Andail

* Crop the bg. Nobody is interested in all that ceiling.
* The door and window are too small and positioned too low. Have you ever seen so much wall between the window and the ceiling?
* Change the colours. Only a swiming pool in a hospital would have those wallpapers and floor!
* Change colours depending on lightsource. Some walls are bound to be hit by light more than others. Try to work out a light and colour scheme.

InCreator

I totally agree with what Andail said.

Also -
Look at the bed. Imagine someone lying on it. Would that man fit through door?

Even if could, the bed just feels extremely big.

He-Man

Try to look around in your own bedroom and imagine it without any stuff.
There would be more in the room. Like a radiator, more electric outlets (or whatever those things are called in English). And like Andail said: Get rid of the celling and make the door bigger...

vict0r

I made the bed smaller, fixed the colours, made the bed smaller, removed the ceiling and maybe some other stuff that i dont remember now.
Just inserted the player character to show you that the stuff isnt too large/small ;D

He-Man: Yes it would certainly be more stuff there. If he didnt buy it a couple of days ago.

Thanks for all critics folks! Keep it coming. :)

seaduck

Quote from: vict0r on Tue 06/12/2005 20:58:49
It is supposed to be empty, but more objects are probably coming.

I'll have to criticise this. This is a wrong premise. Rooms should be full of cool stuff to look at. Ok, let's imagine that it's very important to the story of your game, that there is this room, completely empty, just with a screwdriver in the middle.

My solution: Remove the room completely - it's useless. When the character enters the door, let him return after a little while and say "That room's completely empty! But I found this screwdriver." Oh and if you need more than one screwdriver, just move them to a room that is supposed to be less boring.
;D

esper

The only way to successfully redeem this room, in my opinion, and still manage to keep it empty and looking like the guy just moved in, is to add a whole lot more to the nothing. Remember in The Neverending Story, how the Nothing was destroying everything? That's what a whole lot of nothing does.

You need to put cracks in the plaster. You need to put rafters in the ceiling. You need to put unopened boxes that have "BEDROOM" written all over them in thick black marker. You need to have light switches, power outlets, radiator, hot water pipes running up a corner (or at least a little square chunk of wall that could be COVERING said pipes), something outside the window... If there is not going to be any blinds or curtains, still put hangars or curtain rods up. What about a closet?

And the room is MUCH too tall. MUCH too tall, indeed. Cut that joker down by about one third... there is not even a full foot of wall space above the door and window in my bedroom.

Then, you might want to think about what else might have been left in a house if this is not a brand-spankin'-new house. If someone else has lived in it, they would have left stuff. Notably, thigs like nail holes or spackle on the wals, ripped-off corners of posters, maybe a bookshelf with one shelf left in it, tilted at an angle. Stains on the carpet.

What might the main character need with him on his first night in the house? He has a Coke, a plate of food, a matress, and something that looks like a Big Blue Cup that has been spilled. I would also think he might need a blanket, a pillow, a space heater or fan, and a book. Maybe he even has a little TV on the floor in the corner...

Oh, wait... but what would he plug it into? ...

At least, if he's not going to have sheets, put some kind of stain or a design on that matress. Pinstripes and floral designs are big on matresses that don't have a fitted sheet covering them.
This Space Left Blank Intentionally.

mätzyboy

I you really want to make it seem as if he just moved in, at least I would expect the place to be cluttered with unpacked boxes, bags and piles full of his stuff...

vict0r

#11
Thanks for all crits! :)
Quote from: esper on Wed 07/12/2005 05:26:05
Oh, wait... but what would he plug it into? ...
Well... He might plug it into the oulet next to the door ;D Anyhoo. Ill work some more on the room, adding boxes and stuff and stuff!
Quote from: esper on Wed 07/12/2005 05:26:05
And the room is MUCH too tall. MUCH too tall, indeed. Cut that joker down by about one third... there is not even a full foot of wall space above the door and window in my bedroom.
I, actually must disagree. As most houses may not have this spacing over the door, my house actually have it! :) I can try to make the space less boring, so it becomes more "fun" to look at.
Quote from: mätzyboy on Wed 07/12/2005 08:24:34
I you really want to make it seem as if he just moved in, at least I would expect the place to be cluttered with unpacked boxes, bags and piles full of his stuff...
Noting... noting........ :)

Going off to continue the room! Keep all crits coming!
EDIT:
Quote from: esper on Wed 07/12/2005 05:26:05
He has a Coke, a plate of food, a matress, and something that looks like a Big Blue Cup that has been spilled.
Its supposed to be a glass-o-coke thats spilled :)

vict0r


Added wires in the ceiling, a cardboardbox, some waterdamages in the right corner, peeled the wallpaper in the upper right corner, a tree in the distance, a painting, some cracks in the wall next to the new electric outlet and a hole where the mice live! :)

ZOMG! Plz thell my w00t you tihnk!!!111!!1111oneone11!!



(sorry 'bout that)

Afflict

Ok I have a few concerns, but firstly Glad to see your title is prgressing!

*The wall is too high in my opinion!
*The mouse hole is on a wall that is the outside wall of the house? Room? Motel?
(This wall wont be hollow) Well in my opinion anyway.
*The ceiling is too high... (but that I guess refers to my first point)
*The rest of it I like altough the wall paper is rather wierd just peeling off on one corner
and the rest being perfect. Maybe texture the wall paper and carpet?
*Lastly the window pane is increasing dramaticly in width this should be parralel and not well
done like it is. (This effect only happens over very long distances)

PS: Love the door handle! and BTW please put some starts in the sky!

Sslaxx

It's always fun to watch artwork progressing on these threads.

For me, the wallpaper/ceiling colours clash and make the room look weird somehow. Nice touch with the peeling wallpaper and picture on the wall (maybe have that be the original version of the room?)! Why is there a light in the middle of the left wall, though? Seems odder, now with the wires hanging down for a light-fitting in the ceiling. Like the cracks to the right of the leftmost powersocket on the wall with the door, though.

Good job!
Stuart "Sslaxx" Moore.

vict0r

Quote from: Afflict on Wed 07/12/2005 20:12:04
Ok I have a few concerns, but firstly Glad to see your title is prgressing!

*The mouse hole is on a wall that is the outside wall of the house? Room? Motel?
(This wall wont be hollow) Well in my opinion anyway.
*The rest of it I like altough the wall paper is rather wierd just peeling off on one corner
and the rest being perfect. Maybe texture the wall paper and carpet?
*Lastly the window pane is increasing dramaticly in width this should be parralel and not well
done like it is. (This effect only happens over very long distances)

PS: Love the door handle! and BTW please put some starts in the sky!

*Seen as it probably is a wooden wall, i dont see why it shouldnt be hollow :)

*Making some more water damage over the peeling area right now, making it more logical that the wallpaper is peeling here. There is some water damage lower down on that corner already.

*Err... Didnt understand that. :-\

PS: Thanks :D! and BTW okay Ã, :)
Quote from: Sslaxx on Wed 07/12/2005 20:34:07
For me, the wallpaper/ceiling colours clash and make the room look weird somehow. Why is there a light in the middle of the left wall, though? Seems odder, now with the wires hanging down for a light-fitting in the ceiling.

Changing the ceiling colour as we speak :) Is it really that weird for a room to have two sets of light is it?


Fixing the image as we speak, so posting again very soon :)

vict0r



How does it look? :) Fixed most of the things you asked for. Please continue c&c

Bijulinus

I love the painting that depicts the room... ghgh
I'm too lazy at the moment to find a good signature.

Traveler

#18
I sort of like your image so I decided to give some c&c.

* Change the wall colors (unless the brown has a special meaning in your game.) Living in a room of that color would drive you mad - it's very dark and depressing. As someone said, adding some texture would help a lot, too.

* It's very good that you added some items to the room - it already made it a lot more interesting than the original was. Add at least 2 or 3 more cardboard boxes off different sizes in the corner. Turn one of them (so that it's not paralel to the walls.)

* The room is waaay too high as I see it, you should cut down on it.

* The picture is a nice touch, but I cannot imaging anyone hanging a picture that high. The top of the picture should be slightly below the top of the door. (Or at the same level.) You don't necessarily need to show the line on which the picture hangs - you rarely see it in reality.

* I think a bit more pronounced door frame would help in adding more detail. You can think about adding detail to the door itself - most indoor doors are not just flat pieces of wood, they usually have inset parts.

* There is no glass in the window: it's just an open hole in the wall; I think it would make it better if you added a (semi-)transparent piece there.

* Move the mousehole to a different wall (or just lose it altogether :)  ). Mice usually don't dig a hole into the living room, expecially not from the outside. They normally go for food (kitchen or pantry.)

* The lightbulb on the left wall is weird. I would imagine that even if there is a light there, it would have some fixture, not just a socket right in the wall. Most wall lights have  a fixture and some ornament as well, that houses the socket.

With all this said, you already made good progress, keep it up.

[EDIT] Quick (not very good) paintover - fix shadows, depending where you want your light source. It has some double pixels along the diagonals, too, sorry for that.



Changes:
* room smaller (height)
* different wall colors
* added differently colored ceiling
* added box
* moved down image
* added window glass

Hope this helps.

Nikolas

Actually the lightbulb on the left is not such a good idea.

If I was moving in an empty room, I would have a study lamp, or something and I would have plugged it next to the bed.

And the room is way to high. Everybody is telling you that. If we suppose that the door is 2 m (6 ft) high then your room is approximately 4 m (12 ft) high. This is totally unaceptable! The only houses I've seen are old houses from the fifties (in greece) or mansons in London. But in both case these houses are elegant houses with rich tapestries and stuff like that. I mean in reality noone can afford to waste so much space, but at the same time, don't have money to buy a bed, or the chase away a mouse ;)

But I like it. I like the touches you have done with the box (put more boxes). And I like that you take critisism so nice.

Of course it all comes down to what your game is and what you want. I mean your hero may only have things which fit in one box! Why not? It's just a little unusuall...

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