Black and white. (adult content warning)

Started by Jim Reed, Sun 13/12/2009 16:49:21

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Alan v.Drake

Quote
[23:39:26] <JimReed> I put th girl on the CL forum, maybe there will be some edits.
[23:39:33] <JimReed> I really hope there will
[23:43:06] * JimReed (JimReed@216CF9AD.190E1CA0.D8166D9C.IP) Quit (Quit: cheers)

Here you go JimReed.

Jim Reed

Hahahaha, I must change the topic now. XD

Jim Reed

A mock-up background that goes along with the characters (courtesy of Google SketchUp) :

markbilly

Lovely! can't wait for something to come of this! ;)
 

Ryan Timothy B

I also like the shadow on the ego. I hope that will be staying. :P

Jim Reed

Yes, if I did this game without animation, the shadows would certainly be possible. But as I said, this is not a game I'm making, but just some lineart experiments.

Evil

I like the style of the background, but the vast areas of negative space aren't working in your favor. The black horizon looks okay, but I think adjusting the horizon line higher would lower the negative space, and also make the physical area of the background more realistic.

The building is really plain, and the design is making the perspective look funky. There definatly needs to be some detailing to the windows, like ledges, slight shadows, just something that gives the face of the building some depth. Dithering might look cool, but it may be too much of a distraction.

The cars look good, and that shadow on the ego really does look nice. Still not sure how I feel about the white ground, it's shouting "texture me!" but it may turn a great simple background into a disaster.

Damn, now I really want to make a black and white game... ^_^

Digital Mosaic Games



Jim Reed

#50
A man with crutches:

3x


Jim Reed

#51
A cowboy:
3x

IndieBoy

Quote from: Calin Elephantsittingonface on Tue 08/02/2011 09:00:55
The only person in favour of the mobs seems to be IndieBoy.. but he's scottish so we dont listen to him anyway.



Tuomas

#55
Have to confess, I only came here because of the adult content banner.

But I admit, these are some nice sprites here. Are you going to be posting all of them here now? You've got a nice style and it's working, maybe leave something to reveal for the game?

EDIT: Jesus, I sound like a freaking teenager! *edited*

Jim Reed

There is no game, sorry. I'm posting it for feedback on my line art.

Unfortunately, feedback seems dead lately =(

Atelier


Jim Reed

I made an edit earlier, I just didn't post it.

Anyway, thanks!


Shane 'ProgZmax' Stevens

Well, one thing I've noticed is that the leg length on nearly all of these characters is too short for anatomical consistency, so before moving forward you might want to have a look at some comic book or drawn art tutorials on the 7/6 heads rule.  The other thing is that I've noticed your character's lower body has a tendency to drift to the right.  For instance, the latest image of the fat lady looks off balance do to the position of her right leg.

Something like this will restore the balance without significantly changing your line art:




Other characters to look at for a similar off-balance look:  Japanese girl, cowboy (to a lesser extent), the bikini chick, the strongman (looks like he's hopping on his right leg), and the blond girl at the far left middle of the last group picture.


Composition-wise I think they have a lot of character for being essentially blank slates, and obviously some are more visually interesting than others (biker vs fat lady).  Some more attention to proportion and character stance should help your work to look even better.

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