C&C on girl sprite

Started by The Ivy, Mon 29/05/2006 15:51:26

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nihilyst

That's a really good looking sprite, and I'd go for the less saturated version, either. Although skurwy's version of the face is techincally very good, it makes her look like a zombie. I prefer the simpler style of your original.

Sheepisher

Hey The Ivy,

Hurrah - the return of Daylily!Ã,  I can hardly wait.Ã,  Although it's very intriguing to hear that she won't be the player character in this game.Ã,  Does this mean ... ?Ã,  - No, I'll keep a lid on my curiosity for the time being!

And the sprite does look great - you've clearly made a choice to go for higher resolution this time and the new, vibrant look suits the character.

I think you were definitely right about her overall stature and proportions, making her look more like a little girl than a young woman.Ã,  Also, I kind of like the big feet.Ã,  The more relaxed hair gradient is a definite improvement.Ã,  Personally, I wouldn't worry too much about adding extra gradients to her face or skin - I think they look good as is.

I think the hands and the left arm (Daylily's left arm, that is - the one hanging by her side) still need tweaking.Ã,  The bottom edge of the right hand is a little lower than the bottom edge of the right arm - aesthetically, it tends to look better when the two are aligned.

Same goes for the left hand - at the moment it's bent out at the wrist, whereas naturally it would just hang down limply.Ã,  Also, to play devil's advocate, I kind of preferred the 29th May version you drew of the left arm.

I think my only other comment would be to darken the pupils of her eyes - at the moment, they blend too seamlessly into her irises.Ã,  (Although her irises do look lovely!)

KhrisMUC and Drawken both did good edits on all the above.Ã,  My pixel art is still rather rudimentary and ham-fisted, so I won't attempt anything myself.

Anyway, that's my two cents, and since I can't really do anything except nitpick, I'll simply sign off by congratulating you on some gorgeous art and encourage you to keep up the good work!Ã,  Let us know in the near or far future when you're on the look out for beta-testers ... :)
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