Testing for upcoming gameproject

Started by Rd27, Sun 17/09/2006 19:07:04

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Rd27

Hi, I am testing my graphic skills for the game, what I'm starting to make soon.

This is not going to be in the game, but tell me how do you like it, what's wrong in it and so on, thanks.


FSi++

Everything seems a bit unnatural.
Put something in house?
Use bigger grass texture?
Plant some bushes around?
Details, details, details.

scotch

I think the simplified style is fine, personally. I think the repeatedly tiled textures do hurt the image, though, as does the lack of lighting. The grass texture is especially obviously tiled, and that hurts natural features a lot.

So my main recommendation would be to use larger, simpler textures, or no textures, and to render with lights and shadows.

Some more decoration wouldn't go amiss.

Buckethead

¤ the door looks like a carpet
¤ kinda dull textures, search for textures with more detail.
¤ weird grass, either scale the texture or find a better one.
¤ wooden stairs outside? Not a good idea, stone is better.

A nice start, keep up the good work!

CaptainBinky

Hi,

One of the commonest things you see with people new to 3D is that textures are just assigned to the polygons without really thinking too much about how they should be applied.

For example, the tiled roof of the porch... the tile texture has just been applied to the top surface and then another texture has been applied to the front surface. This means that the tiles have no thickness so the overall effect is that the tiles have been wallpapered to the surface.

What you should try and do, is build echoing diagonal edges in the front faces so that you can texture the tile sides onto this area to add thickness. It needn't be a complex texture - a colour would suffice, but it would add an element of realism to your scene:



The same thing could be said for the door surround.

In terms of texturing... try to rely less on tiled textures and more on larger textures. The repeating pattern would still be in your large texture, but it would mean that there would be less obvious repeating as you can add variation across the texture. You can achieve this effect better if you use composite textures, but using large textures is a simple compromise particularly if the 3D software you're using is not overly brilliant (what are you using, by the way?)

Definately get some shadows in there, but also try and add some details to make the scene more natural. For example, there might be mud or stones surrounding the walls before going immediately into grass. Or the odd chipped tile... you get the idea.

It takes time to add all these details, but it's the difference between something that looks flat and lifeless and something which is interesting.

It's a good start though, keep it up :D

Cap'n Binky

A Lemmy & Binky Production

Rd27

Thanks for the comments. I try to improve it.

I send the improved picture when it's done :).

Rd27

I have now worked for the improved picture and you can see in the first post what I have done so far.

All the shadows and lightings are still to be done and the grass texture is going to be changed :).

Comments would be nice :).

thewalrus

     Looking a lot better.... I think it needed the bushes, flowers and that stuff..... Keep working on it though!

Thewalrus

Goo, goo, ga, joob!!!!!
Thewalrus

Goo, goo, ga, joob!!!

"Sitting on a cornflake, waiting for the van to come!"

Tuomas

One thing. What is this?

I hope it's not a lilliput, but it looks like one ;)

Rd27







This is what I have done so far. I think this is it, the final version. What do you think? What should I do to make it better?



Quote from: Tuomas on Tue 19/09/2006 15:59:12
One thing. What is this?

I hope it's not a lilliput, but it looks like one ;)

No, It is not a lilliput, it's just something that looks like something that it's not supposed to be :).

Rd27

it's always nice to get comments  ??? :(

Evil

Sometimes giving a work a critic takes time, and many of our members live in different parts of the world and it takes time before they even see them.

The horzion line seems low in comparison to the house. Maybe some more trees in the background. The lighting on the watering can and soccerball are off too. Potted plants look a bit flat. Maybe a drop shadow.

Ali

#12
The first thing you should think about is composition. What's important in the shot and what isn't. You give a lot of space over to empty horizon and sky, and bare ground, which aren't interesting to look at. Also, you don't always need to put a focal object in the centre of the screen, check out the Rule of Thirds. You can use objects or foliage in the foreground to frame the interesting parts of the image, and to cover up any area you don't want to show, like the horizon, in this case.

This roughly shows a composition that I think might work better. It's not terrifically striking, but it would be more functional for an adventure game:


There are a few technical things you should consider. The trees seem to have been pasted in or billboarded, and you haven't masked them too well so they have a distracting white halo. Try using 3D trees, you can use free software like arbaro to generate realistic results.

The shadows seem to be painted on, I would recommend creating shadows within your 3d package, they'd look a lot more convincing.

Make sure that objects you add to the scene appear from the same angle as the rest of the background. The bottom of the plantpots and watering can are all flatter than they should be.

Finally, the football should be darker at the bottom rather than the top, think about light-sources when you add in things like that.

Rd27

Thank you very much Ali for your critics :). They were all good points you pointed out.

And thanks for the Arbaro link, I didn't know that program at all.
I was planned to use Tree Generator program for the trees, but since (if?) the Arbaro is completely free, I'll give it a go.

And the trees are now just copy/paste :).

InCreator

Looks quite good. Few things to pay attention to:

* change the sky. There's too much clouds and they look very flat. If possible, map sky onto a sphere (with normals flipped)
* I don't know if your software supoorts this, but better light(s) could improve this scene alot.
* More geometry! Window frames, door frame, handle, etc
* White glow on trees looks quite awful. Why is it there?
* 2D images stick out. I suggest to either make it all 3D or try to work around somehow.

Rd27

Quote from: InCreator on Sat 23/09/2006 21:23:14
Looks quite good. Few things to pay attention to:

* change the sky. There's too much clouds and they look very flat. If possible, map sky onto a sphere (with normals flipped)
* I don't know if your software supoorts this, but better light(s) could improve this scene alot.
* More geometry! Window frames, door frame, handle, etc
* White glow on trees looks quite awful. Why is it there?
* 2D images stick out. I suggest to either make it all 3D or try to work around somehow.

Thanks for the critics, they are always helpful  :).

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