Cowboy walkcycle

Started by hedgefield, Mon 27/12/2010 21:14:37

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hedgefield

I've been playing around with After Effects a lot lately, and it led me to try and set up a walkcycle with it to see if I could get more fluid movement out of it. So I took an old sprite and gave it a try. I'd like to hear what you guys think about the movement, and how it could be improved to be more dynamic and characteristic.



Never mind the gaps between the limbs and all that, this sprite is still WIP and was not properly cut out yet. I'm purely talking about the motion now.

And for laughs, here's the walkcycle I made with this sprite two years ago in photoshop :)


theo

I suck at walkcycles, but I think it looks good. I would have sliced the feet in two though, so you can bend them on the middle and shape them after the ground. I'm sure that will add some weight and realism.

Ali

The walkcycle has a plodding quality which is great because it helps create the character.

My only suggestion would be to reduce the motion blur. On his legs it's so exaggerated that it gives me a dizzy feeling.

hedgefield

Thanks guys. I was planning on doing the bending feet thing next yeah, and the motion blur is automatically generated by After Effects, so maybe I better just turn that off then.

Saren

I think the first sprite is much more natural looking. I can see where his knees get cut though.

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