DN Games: LOGO

Started by Dualnames, Tue 05/01/2010 12:52:16

Previous topic - Next topic

Dualnames

Quote from: Ryan Timothy on Sun 10/01/2010 00:30:47
If anything it should be slower.
Wouldn't it be better if you had them completely fade away instead of just instantly disappearing?  Almost looks too much this way.

You mean exactly what? The fade out on the end? Or just have the flakes move around like they do and fade out?

BTW, ddq, that's a challenge too!


Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Ryan Timothy B

Yes, for the small squares, a while loop from 0 to 100 transparency instead of it just disappearing completely like a popped balloon.

Dualnames

Video Take 2

View it on photobucket
Mediafire link (really sorry!!)

EDIT: The lag you may notice on the video is because of CamStudio. It's rather fluent real-time.
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Darius Poyer

perhaps you could SLAM the logo in, quick fade, then start the particles. it seems odd to have the effect before the logo is even there.

ddq

I think what I meant by faster was actually shorter. The speed of the squares is good, but the logo seems to overstay its welcome a bit. It'd be nice if it faded out a little faster too, a 20 second logo seems a little too long unless it transitions into a really tense scene. Besides, it's not like it your disclaimer that this game is not to be played by the elderly, faint of heart, those who are pregnant or may become pregnant, those with liver problems, or jerks and that the author is in no way responsible for the player's epileptic seizures that may be triggered by the random, spastic flashings of colors that pepper the game.

Dualnames

#25
Video Take 3

View it on photobucket
Mediafire link (really sorry!!)

EDIT: The lag you may notice on the video is because of CamStudio. It's rather fluent real-time.
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Darius Poyer

if the logo came first, and the particles came from behind it, that would be great.

Shane 'ProgZmax' Stevens

You could have a wall of those blocks covering the screen, then have them flip over to reveal the logo and backdrop.  That would be kind of cool if you had them do it in a wave or something.  The current version looks okay but it's basically just blocks propagating at random from the logo, which doesn't really enhance things.  Another approach you could take, instead of blocks, would be to generate your own starfield moving towards the viewer, which would also make sense in the context of the game.

Dualnames

Quote from: ProgZmax on Sun 10/01/2010 05:10:40
You could have a wall of those blocks covering the screen, then have them flip over to reveal the logo and backdrop.  That would be kind of cool if you had them do it in a wave or something.  The current version looks okay but it's basically just blocks propagating at random from the logo, which doesn't really enhance things.  Another approach you could take, instead of blocks, would be to generate your own starfield moving towards the viewer, which would also make sense in the context of the game.

I'm using a particle engine to handle those blocks. Having a starfield out of them, isn't really a good idea (not that you said that), and having a starfield will indeed make sense in the context of the game.

Anyway, based on Darius poyer comes:

Video Take 4

View it on photobucket
Mediafire link (really sorry!!)

EDIT: The lag you may notice on the video is because of CamStudio. It's rather fluent real-time.
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

SMF spam blocked by CleanTalk