DN Games: LOGO

Started by Dualnames, Tue 05/01/2010 12:52:16

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Dualnames

I'm using this logo as Ben304 uses the two columns with 3 and 4 items. I was wondering any cool tricks on make it better?


  • Have it look better for starters.
  • And any ideas on how to animate it?


I've always loved how the Lucas Arts Golden Man logo was changed in every Lucas Arts game for example.






What I've Done So Far

Images





Take 1
You can see how I animate the logo:

View it on photobucket
Mediafire link (really sorry!!)




Take 2

View it on photobucket
Mediafire link (really sorry!!)




Take 3

View it on photobucket
Mediafire link (really sorry!!)




Video Take 4

View it on photobucket
Mediafire link (really sorry!!)

EDIT: The lag you may notice on the video is because of CamStudio. It's rather fluent real-time.

Okay, so well, probably stupid, but who cares anyway?
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Ryan Timothy B

Well the two big things that bother me, is the D looks like an O, and the N is backwards (which you probably did on purpose, but I don't really like it).  So I read it as ON, with a backwards N. :P

Then the font looks kinda sloppy, especially the O and G. 
The A looks like it's narrower than the E (which can make it look awkward).

On the black and white outlined one, I have a hard time knowing it's DN (or even ON, lol).  I think what's causing that is the vertical line that runs up through the inside of the D and N font.

Chicky

The D takes up too much space loosing symmetry, it makes it look like the N is too far right.

I like the texture.

MrCheminee

Maybe the right side of the D could go a bit lower, and the inside of the D could be rounded up on the right side is well, like this:



Darius Poyer

#4
Ive tired to address the issues of symmetry brought up by Chicky. Ive also tired to further accentuate the 'D' based on what MrCheminee did with his paintover.


I used the 'M' in the Games as a center line because i felt that even though its not the perfect center the eye is drawn to not only the center character of the word 'games' but also the 'v' crevice.


Then i've curved the 'N' as well to visually connect it to the 'D'.


Anyway, hope this helps.


EDIT: i should mention that i removed the vertical lines on each character. i suppose they where a kind of shading, but i just found them distracting.

MrCheminee

Somehow I think the N has lost it's power, what about making the N straight and just a little bit bigger than the D?

Brentimous

#6
Don't really have experience in designing logos, but maybe this will help give you an idea or two. Not three, though. Good things never come in three... Only 42.





And a quick edit showing the N in bizarro world, since you seem to like that type of thing.


Dualnames

Quote from: Ryan Timothy on Tue 05/01/2010 19:05:56
Well the two big things that bother me, is the D looks like an O, and the N is backwards (which you probably did on purpose, but I don't really like it).  So I read it as ON, with a backwards N. :P

Then the font looks kinda sloppy, especially the O and G. 
The A looks like it's narrower than the E (which can make it look awkward).

On the black and white outlined one, I have a hard time knowing it's DN (or even ON, lol).  I think what's causing that is the vertical line that runs up through the inside of the D and N font.

LOLed hard there Ryan!

Quote from: Darius Poyer on Tue 05/01/2010 21:22:58
Ive tired to address the issues of symmetry brought up by Chicky. Ive also tired to further accentuate the 'D' based on what MrCheminee did with his paintover.


I used the 'M' in the Games as a center line because i felt that even though its not the perfect center the eye is drawn to not only the center character of the word 'games' but also the 'v' crevice.


Then i've curved the 'N' as well to visually connect it to the 'D'.


Anyway, hope this helps.


EDIT: i should mention that i removed the vertical lines on each character. i suppose they where a kind of shading, but i just found them distracting.

Nice edit there, really helpful.


Quote from: Brentimous on Wed 06/01/2010 00:31:29
Don't really have experience in designing logos, but maybe this will help give you an idea or two. Not three, though. Good things never come in three... Only 42.

LOL. Nice edits though there! I'm going to give
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Dualnames

#8
Okay combining all i came up with this:

http://i133.photobucket.com/albums/q53/JustLedZep/4-7.png
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Jakerpot

Wow, i enjoyed it! i'm expecting an animation of the squares in the background  :=



MrCheminee


Darius Poyer

well done dualnames. and with some animation it'll get even sweeter.

Snarky

Yeah, that's surprisingly awesome. I definitely get that warm LucasArts feeling. Nice work by you and Brentimous.

I can just see those squares drifting 3D-like (as snow flakes, or as from a fountain, or what have you) in the game intro.

Dualnames

Quote from: Snarky on Sat 09/01/2010 01:38:41
Yeah, that's surprisingly awesome. I definitely get that warm LucasArts feeling. Nice work by you and Brentimous.

I can just see those squares drifting 3D-like (as snow flakes, or as from a fountain, or what have you) in the game intro.

To be honest they are static. But are you guys just really want to see them move that I'm going to give them animation.

I asked Brentimous if I could use his layout because I found it really good and a fair improvement. And he said it was ok. Anyway, I'll make an animation out of it.
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Darius Poyer

for the animation id really advise an expansion-effect, like a balloon.

Expand and fade the squares while the logo fades in, then reverse it.

it'll probably work out.

Dualnames

#15
Video
You can see how I animate the logo:

View it on photobucket
Mediafire link (really sorry!!)

EDIT: The lag you may notice on the video is because of CamStudio. It's rather fluent real-time.
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

ddq

If you sped it up by about 3x, you'd definitely have a winner.

Darius Poyer

no dont speed it up.. slow it down if anything.

ddq

Quote from: Darius Poyer on Sun 10/01/2010 00:18:13
no dont speed it up.. slow it down if anything.

Do my eyes deceive me or have you just issued to me A CHALLENGE!!!???!!! It's staplers at dawn for you and me, my friend!

Ryan Timothy B

If anything it should be slower.
Wouldn't it be better if you had them completely fade away instead of just instantly disappearing?  Almost looks too much this way.

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