Elephant

Started by Sparky, Sat 20/10/2007 02:16:20

Previous topic - Next topic

Buckethead

It looks great indeed. I do see some of the places where the texture doesn't tile (or what ever you call it) like at his belly. But for the rest it looks good. Maybe it does have some errors in some places (which I don't see) but I don't think it's anything you can't get away with.

And using multiple UV maps is perfectly alright btw. I know for the characters of UT2004 they use a 1024x1024 map for the head and another one for the rest of the body.

PS: have you ever heared of Bumpmapping? Could really do some magic to your model  :)

tube

I still think the ears are too far from his eyes. Either the neck/head is too long or the ear is simply attached to the wrong part of his body, can't really say. I'm surprised no-one else sees this. On the other hand, it's hardly a problem if I'm the only one who does, right? ::)

Aside from that nitpick it's a beautiful piece of work.

Buckethead

#22
You are right. I've checked several images and all of them had the ear closer to the head. But I guess you wouldn't had noticed without a reference so it's not that big of a deal.

Sparky

Hmm, before I wasn't sure about the ear distance issue. My room mate helped me place the ear, and we both thought it was in the right place at that point. But I think you're right, Tube. I've set up a couple of different ear positions now, and I'll use one of them in the next edit.

auriond

I haven't been commenting because I know nothing about 3D modelling, but I can't help but say the face of the elephant looks almost photorealistic now! :D

Another thing, if I may add: There are some really deep shadows in the fold of the ear, which are duplicated only in the mouth, shoulder skin folds and the tail. Looking at the reference, the dark shadows should show up on the neck and belly too. Not sure if this helps you at all, but just thought I'd mention it :)

SMF spam blocked by CleanTalk