Full Throttle-style backgrounds

Started by Lucid, Tue 23/02/2010 14:02:10

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Lucid

Hello everyone!

So, I was making a fan game about Full Throttle, but without a 3D modeller it wasn´t possible. Then we changed to RPG, but that´s another story.

Here´s some of my old attempts to draw FT-style rocks and such...








What do you think?

twentyfour

I feel really REALLY bad for the dude who lives on the rock in bg #3, how does he get his groceries up there? I'll just assume there's an elevator installed in behind.

What really stands out to me is the lack of depth. Bg #2 really feels to me like there's a rock column in front of my face and another just behind it but they are very close to me and then there's just sky, and even that seems a bit flat.

If the mountains are to be in the mid ground try adding some foreground elements to give us a better sense of distance. A few rocks, maybe an old highway and a few cactuseseses. Spice up the area behind the mountain range with some more mountains but fade them out a bit.

Ooooh, I just found a killer piece of reference! http://www.gamekicker.com/files/Full_Throttle_-_large.gif Check out how the clouds are done, they give a great sense of how massive the area is.

That's all I got.
-24

Mr Flibble

I'm guessing you're working off this piece of concept art, if so I'd say pay more attention to the details of the rock. Add more highlights and shadow; at the minute you just have one big perfectly smooth rock.

This is also a good reference for the kind of rock banding you'd expect to see.

You can also see how the objects in the far distance give the image a sense of depth, which is also something you should seek to replicate. At the minute, the images look very flat.
Ah! There is no emoticon for what I'm feeling!

Badger

I might be able to do some 3D cliffs for you if you like..but try working in 2D first..it's more satisfying to get it right :D

InCreator

Huh, to be honest, it's quite bad.

All I could suggest is to study some photos of real rocks and take notes.

Captain Ricco

#5
Quote from: Lucid on Tue 23/02/2010 14:02:10
Hello everyone!

So, I was making a fan game about Full Throttle, but without a 3D modeller it wasn´t possible. Then we changed to RPG, but that´s another story.

Here´s some of my old attempts to draw FT-style rocks and such...



Try to give more depth to the rocks. Rocks have random shapes, and light hits every bit of it in a way.

Here, i made a real quik example in paint to explain better:
Original

Edited

I may have gone a bit overboard on the shapes thought :P, but i think it explains whatI'm trying to say

Mr Flibble

I quite like that, it's exactly what Lucid needs to incorporate. Nice paintover.
Ah! There is no emoticon for what I'm feeling!

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