Frankenstein's monster

Started by LeChuck, Wed 27/08/2008 11:07:30

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LeChuck

Here's a little monster I created a while ago for a Frankenstein themed game. Hit me.






I'm thinking there's something wrong with the walking upwards animation, but I can't quite put my finger on what it is.

Ubel

First of all, in the upwards image his head looks like it's horribly tilted to his back. I think it should be more like this:



I love the animating but the problem here seems to be that the first walkcycle has 7 frames, the side animations have 8 frames and the last one has 6 frames, whereas the framecount should be equal in each animation, in this case 8 frames for all of them. Otherwise it won't be consistent and will look strange.

These issues aside, I really like this sprite! Well done!

gypsysnail

Good, Pablo! Thats something I have just learnt from you here for the walk cycles, that they all need to be even in all sides. Thanks.

Great sprite LeChuck! He is a cute looking (even though he is not meant to be cute! Lol!) character.
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JustLuke

I really like this sprite, it has plenty of character. But the head needs work, it looks like it is covered in a green burlap sack - kind of Frankenstein's monster crossed with a scarecrow face. Good work, though!

LeChuck

Quote from: Pablo on Wed 27/08/2008 11:31:42
First of all, in the upwards image his head looks like it's horribly tilted to his back. I think it should be more like this:



I love the animating but the problem here seems to be that the first walkcycle has 7 frames, the side animations have 8 frames and the last one has 6 frames, whereas the framecount should be equal in each animation, in this case 8 frames for all of them. Otherwise it won't be consistent and will look strange.

Aye, those suggestions would certainly need an improvement. I don't think it looks weird ingame with 7 vs 8 frames, but you definitely notice that the walking upwards animation moves faster than the sideways animation. Now, looking at the hands in the standing still frames, I notice those hands look terrible! ;)


Quote from: JustLuke on Wed 27/08/2008 16:58:46
kind of Frankenstein's monster crossed with a scarecrow face.

That's kind of the idea, I just messed around in paint until I got a face that looks horrible and somewhat sympathetic at the same time. He is a sown up mess after all. I think animation is more important than each individual sprite itself.

Thanks for the feedback, guys!

Ubel

Quote from: LeChuck on Thu 28/08/2008 07:04:56
I don't think it looks weird ingame with 7 vs 8 frames

Actually, if you look really really closely, it creates a sort of a limping-effect. Although that might fit the character quite well. But then I think it should be included in all the other views aswell. Ergo, either add one frame to the downcycle or remove one from the sidecycle.

But then, if it doesn't bother you I'm ok with it. :)

Tuomas

The limp is apparent when the farther leg is in the back and the closer one is in front. Then the character goes a couple fo pixels down, yet he doesn't when the steps are turned around. So going left, he's actually limping his right foot and going right it's the left foot.

JustLuke

Quote from: LeChuck on Thu 28/08/2008 07:04:56
Quote from: JustLuke on Wed 27/08/2008 16:58:46
kind of Frankenstein's monster crossed with a scarecrow face.

... That's kind of the idea, I just messed around in paint until I got a face that looks horrible and somewhat sympathetic at the same time. He is a sown up mess after all. I think animation is more important than each individual sprite itself...
Great. :)

By the way, I hope you didn't interpret my comments to be negative. You've chosen an interesting way to interpret the look of the monster, and in doing so, produced a very memorable sprite character.

LeChuck

Quote from: JustLuke on Thu 28/08/2008 11:09:19
By the way, I hope you didn't interpret my comments to be negative. You've chosen an interesting way to interpret the look of the monster, and in doing so, produced a very memorable sprite character.

Nah, no offense taken! :)

It's just that I really like his face, but perhaps it could be smoothened by making the black pixels dark green, and maybe soften the transition to the rest of the face by another shade of green.

As for the limp, I can't see any of it in the moving left/right sprites, but I do notice something weird going on with the left foot (technically his right foot) in the sprite where he's walking down. Just before it disappears, as his right foot is going forward, the left foot stays in view for one frame longer than the right one does before that one disappears. I think perhaps the reason for most of the limping effect is that the head bobs a little unevenly, although that was done on purpose. I think. Ah hell, I actually don't remember too well as I made this sprite five years ago!  ;)

S

How come he turns his head when walking sideways, but not when he's walking up or down? Not that I would notice in-game (a game I'd like to play, I think), but... just being a dick here, all right?

Eggie

The animation might not be technically perfect, but can I just say I love the amount of personality you put into it. That's kind of what I want to see more of in computer games, not obsessive stufff like weight distribution and accurate foreshortening and realistic shading so I'm pretty happy to see this.

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