hellllllp!! please

Started by smokealot, Thu 29/04/2004 04:56:55

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smokealot

 :'( i need some serious help with this iv been tryin and trying to make this guy walk and iv read turoials and all that but this is the best iv been able to do can somone help please ::)

plz plz plz help

LordHart

Are you m0ds, Mr Smokealot... ::)


Pessi

Hey, Smokealot. Have you read this tutorial yet?

http://www.sylpher.com/kafka/tutorials/walkcycle1.htm

I think it pretty much explains the stuff that might be wrong in your animation. Basically, I think you should add more frames. You have the two extreme positions and kind of the middle position, you should make frames in between those. The standing position, which I referred to as the middle position, is not quite functional as a part of animation. In that position the other leg is a bit bent and in the air because it's moving to the front. This is covered in the tutorial, to some extent at least.

Also, in case you wouldn't pick it from the tutorial, when the right leg is in front, the right arm is in the back. Now they're both in front. The same naturally goes for the left side as well. It might be a good idea to study your own walking motion.

In your animation, the character is moving back and front, it might become an issue in-game. Basically the head should stay pretty much still horizontally. You can add a bit of motion but now there's way too much of it, in my opinion.

Yeah, that's about it. Mainly just focus on the big picture instead of the details. In other words, when you animate, concentrate on the stick figure stage and after that to the general shape of the character. Rendering the final details is of much less importance, even though it might seem otherwise.

TheYak

#4
I was going to make a couple points but I don't think anything I'd add isn't covered by that tutorial Pessi mentioned.  I was trying to figure out what was quirky about it until I read the right-back comment.  Try walking like that sometime. You get some interesting looks.  

Generally, it's just too static. The animation seems like a crosswalk light flashing between two states.  I assume you know you'd need more in-between states but (as Pessi mentioned) first concentrate on the figure itself and keep the torso/head roughly in the center while moving the limbs.  Even with just two more frames, the right-limb correction, a little up & down motion and torso-centered you'd have a passable walkcycle.

By the way, good choice messing with the side-view first. That front view's gonna be a pain. I dig the character, it's got personality and styles/colors that aren't used much here.

smokealot

thanks for the tips, iv read that tutorial maybe il go over it again try to copy it but i think the main problem im having is that i cant draw the inbetween frames, im not bad at the two extreams but i cant make the in between positions look right i tryed doing one with 6 frames and tryed one with 5 and they all looked worse than this one lol like i have a hard time drawing his lleg bent at the knee and passing the other leg like u said im not sure what to do iv tryed drawing it on the computer and iv tryed drawing it on paper then scanning i dono i guess ill just keep trying ..its getting really frustrating tho but hey thanks for ur help ;D

Peter Thomas

it's really just a matter of practice. No one's great at drawing a walk-cycle when they first start.

There's nothing dramatically wrong with it - it's just fine tuning :D
Peter: "Being faggy isn't bad!"
AGA: "Shush, FAG!"

Abulafia

hellllllp!! please - that's indicative of what's required.  >:(

DanClarke

if you have photoshop or a layer based program, you can place your frames in a layer underneath than redraw them over the top. Even drop the opacity on the frames underneath so that it doesnt get too confusing.

smokealot

thanks for all the replys guys, i tryed to copy kafkas tutorial its looking beter then befor but im still im having alot of trouble with the forth frame where the legs would be crosing eachother i havnt put the other leg in yet or anything but i can already kinda tell its not gonna work out quite right

i think i would be ok with only 4 frames if i could just get that last one right grrr lol i wish i hadnt stoped drawing i used to draw all the time ..anyways here what its lookin like now i also slows it down so u can see the frames better




Andail

Why don't you just look at yourself when you walk?
Then you would see that the arm moves back when the leg moves forward; they don't move in sync
Unless you're a camel, of course.

SSH

Quote from: Andail on Thu 29/04/2004 10:46:43
Why don't you just look at yourself when you walk?
Then you would see that the arm moves back when the leg moves forward; they don't move in sync
Unless you're a camel, of course.

Camels have arms?


Anyway, smokey, Why try and do it in 4? I'd recommend 6 frames if you want a walkcycle to look good.
12

smokealot

its not really a mater of not knowing what position to put his leg in its the fact that i cant draw it lol that is a good sugestion tho and ur right abotu the arms.
i guess thats why my first  atempt lookd really
robotic oh well

....id like to do 6 frames cuz thats a full walk cycle right but if im having this much trouble with 4 frams i dont think 6 is very realistic for me lol thats why im sayin ill be happy with 4 it doesnt have to be perfect this is my first time animating anything and my first time making a game so as long as its looks kinda sorta ok im cool  :)

m0ds

Just because I smoke a lot doesn't mean I'm smokealot. Your three frame animation isn't actually that bad, for three frames - smokealot. Any additional frames I would beleive would just need to be knee bends etc.

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