Help me with this BG, please... I can´t archieve a good gradient in main room...

Started by Nacho, Fri 14/10/2005 17:34:14

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Nacho

Hello guys... I am making a one room game, and it seems I am going to finish this one, weeeeeh! Some of you might have seen this bg in other threads, please, don't think I am too proud of the BG and I want to boast of it flooding CL with it.

because I am quite happy, but there is something that bugs me.

I am not quite opened to big technical corrections, such as "the lighting of the cells in the long take is not good, if you keep all the tones for the brick wall, the cells shouldn't be darker..." Actually... I am quite happy about the overall view. no matter for me if the light source is not totally accurate or that the torch in the right wall should be lighting more. I know some of it is AAliased, and some of it not... no probs, I'll fix that.

The problem is that I don't know how to go on with the blue walls in the big cell room! It is resulting a pain in the ass. I've reached to some "efficient" sollutions, but they don't me so happy as the rest of it.

here is the little bastard.


Advises are welcome, slight overall modifications of brightness, contrast, paintovers on the cell... Thank you guys.

PS: the green pixels in the black wall are the vanishing point.
Are you guys ready? Let' s roll!

Andail

Quick paintover. I hope it speaks for itself.


x2:

Nacho

Wow, I was quite sure about the right part of the image, but the change of tones into some more dark and constrasted, with that change of tones to more orange is lovely. The cell is better, but I'll try to fix is, as it is the main walkable area, and it is too dark to play around... Grundislav told me via msn to put candles, so, if someone wants to do the paintover (over Petter's image, the right half will be there as it is in his painting) they would be welcome too.
Are you guys ready? Let' s roll!

Privateer Puddin'


aussie

What about one of those wooden "beds", you know, those that hang of two chains.
It's not the size of the dog in the fight. It's the size of the fight in the dog.

http://www.freewebs.com/aussiesoft/

Evil

I'm sure Loomy will show everyone up, but heres my take at it anyways.



Edit: Top one's mine, bottom is Andails. Just for clairification.

Nacho

The wooden bed will be there, and it'll be important... Just that I thought that the stone should serve as a "chair" and as a base for the bed, once put down. :)
Are you guys ready? Let' s roll!

SinSin

hi erm I'm struggling as i dont know where the light source is coming from for the door way ( the two lines )

Also Andail i am not to sure about the brightness of the stool should it be this light

Sin

Edit    whooopps
Currently working on a project!

Nacho

Which two lines? Anyway, any little bright area in the walls are candles or torchs...

EDIT: Ohhh... the two lines... I was not able to see your image when I replied... Well, the light is allways above, moon and torches, I guess that the stool should have the brighter part in the top, but I might be wrong...
Are you guys ready? Let' s roll!

Darth Mandarb

I just spent a few minutes on this ...



Still keeps it light enough in the cell to see what's going on, and conveys darkness.  I also carried the light in from the hallway into the cell.

Hope it helps!

Andail

Evil: I don't think that kind of lighting fits the style. Also, it's not realistic unless the light source is extremely strong, and the cell is very dusty.

Darth: The light from the opening wouldn't illuminate the same wall like that. You have painted the wall as if there was a light tube shining down on it, but the light from outside would only hit pretty much everything except the ceiling and the left wall.

I don't think the original background needs that many changes, really, just some tiny modifications.

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