How can I make the room look more in sync with the objects in it?

Started by rock_chick, Thu 05/07/2007 23:45:32

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pslim

I think this could be a really interesting style. I'm curious to see what the sprites will look like in conjunction with the bg.

I like the wood floor, but I also think the deep red of the original could work if it were not too saturated and textured in a subtle way.
 

rock_chick

Quote from: pslim on Mon 09/07/2007 04:41:43
I like the wood floor, but I also think the deep red of the original could work if it were not too saturated and textured in a subtle way.
I will be using carpet for the bedroom, just have to work out the texture and colour, red wouldn't work for it because I already have a rug in there that's red and black. I'd post a pic of it but at the moment it needs more rework.

cobra79

I distorted the door slightly, added lines to the floor to make it look like panels and made the walls vertical slightly darker.


rock_chick

Quote from: cobra79 on Mon 09/07/2007 07:15:40I distorted the door slightly, added lines to the floor to make it look like panels and made the walls vertical slightly darker.
Yes I can see how it works better. To be honest though I don't notice the darker walls.

cobra79

I meant the gray part at the side of the wall. I think it makes it easier to differentiate between the top and the side.

rock_chick

Quote from: cobra79 on Mon 09/07/2007 07:44:14
I meant the gray part at the side of the wall. I think it makes it easier to differentiate between the top and the side.
No offence but I find it makes it a bit harder, it seems too close the black shade right next to it but it's just a minor thing.
How did you change the door like you did? What program are you using to make these changes?
This is the latest revision with a table added, I want to add one more thing but am not sure what. Any suggestions would be appreciated. I was thinking of a TV but then I'd probably need to have it sitting on some kind of cabinet and that might be a bit too difficult for me to achieve and make the size ratio work.

rock_chick

Quote from: pslim on Mon 09/07/2007 04:41:43
I think this could be a really interesting style. I'm curious to see what the sprites will look like in conjunction with the bg.
If by sprites you mean characters, well here is a screenshot  with the main character I'm using for the moment in that room. He's unable to move currently in this room because since it's not finished I haven't made any walkable areas for it. However this is most likely not going to be the sprite I will use for the main character, it's just one I am using for now to test the game, the one I'll use will be a more detailed sprite. The shoe graphic in the screenshot is the walk cursor I'm using at the moment. I have the game set up in windowed mode and at 2x something so it'd fit on my small monitor but wouldn't look so small.

cobra79

I selected the door with the selection tool and then transformed it in Photoshop. Because this makes it all blurry I used a sharpening filter on the still selected door. I guess every half descent program can do it. GIMP for example is free.
If you wanted to draw it from scratch you would align the lines with the established vanishing point.

What you could add are:
-windows, wardrobes, bookcases with lots of books, paintings, sculptures (thats what I would expect from someone with a piano), plants

Keep in mind when you begin to work on the sprite, that it needs to fit in perspective-wise and size-wise.

Oh and you don't need to worry about offending me. It is your background and you choose what you like from the ideas offered here. :)

rock_chick

This is my most likely finished Loungeroom background.

rock_chick

Quote from: KhrisMUC on Fri 06/07/2007 00:30:34
Maybe something like this:



I'm not trying to bump this old topic as such but this post is relevant to it.
KhrisMUC could you tell me how you did the changes because I need to emulate them for the other 3 sides or directions?

Ali

I would suggest having the objects cast slightly lighter or softer shadows. This has improved since the first post, but I think you're losing detail because the objects appear to blend into their shadows.

rock_chick

Quote from: Ali on Sun 02/03/2008 11:13:57
I would suggest having the objects cast slightly lighter or softer shadows. This has improved since the first post, but I think you're losing detail because the objects appear to blend into their shadows.
Well no offence but I'm fairly happy with the finished loungeroom I posted last year but the main issue I have now is having open doorways for the other directions to the one that was made and I was allowed to use, since I am unsure how they did the editing in the first place, I'm unsure how to emulate it.

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