A walkcicle

Started by Uku, Fri 05/01/2007 16:18:32

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Uku

lol ok, i got bored 2 days ago and started to make an walking animation probably for a game.

so here it is:

So i wonder how much would you like to play a game full of those thingies..

sad as it isnt, i drawmost of time like that:

and: http://img325.imageshack.us/img325/8222/karuajupilt01yz9.png

PS! im sorry for my english..
PS!sorry for my english.

Jon

In my opinion the right arm moves quicker than the left on the walkcycle.

I wouldn't mind playing these characters as they seem quite comical.

veryweirdguy

It's not that it mores quicker, it's that it moves MORE - the left arm doesn't swing past the front or back of the torso but the right arm does. I'd suggest changing it so that they move the same distance.

I would also say that the "bob" that occurs when he is walking is slightly off - you appear to have one "bob" per step, whereas you should have two - the body is elevated slightly when each of the legs is fully vertical. Right now it looks like he has a bit of a limp.

I like the character though and think that it could make an interesting style graphically - as long as all the characters and backgrounds (and art in general) were consistent.

ManicMatt

They're cute!  :D

Yeah, get rid of the arm on the other side, as you wouldn't see it.

The problem with the animation is that it's not finished! You need more frames! When the front leg moves behind him, the leg flicks back to the front as the animation has restarted it's loop, right?

Uku

uh dude ??? , so complicated and long word u got there.. whel actualy they arent long and complicated.just  seem so darn mixed up cause i had to go to S-H-O-P-P-I-N-G i hate that thing those S.H.O.P.S they'r EVIL! >:(

so i removed right arm, as i rode(is it that past-pefect-simple-continius from "read"?) out from your suggestion
and made notin else. so:


also the sprites i used to use for this animation:


PS! sorry for my english
PS!sorry for my english.

Steel Drummer

The character looks like he's just staring mindlessly (unless that's what you were trying to achieve). Add a few more frames (of the same animation), but have him blink in one or two of the frames (one frame the eye is half shut, the other one, it's fully shut, the next frame it's open).
I'm composing the music for this game:



Uku

#6
make it blink? ok il try... ... .

edit//
so here it is:


(is there a function of "importing .gif files" to make making walkcycles easyer?

gosh wich one is it walkcicle or walkcycle?)
PS!sorry for my english.

ManicMatt

I fear he'll blink too much if you do that..... you'd have to make a very long walk animation! (Repeating it over)

("Rode" would be the past tense of riding on a horse, I think. "read" is either past tense or present. Its only pronounced differently. sounds like: 'Reed' the book now! I 'red' the book!)


Steel Drummer

Quote from: Uku on Sat 06/01/2007 17:31:10
make it blink? ok il try... ... .

edit//
so here it is:


(is there a function of "importing .gif files" to make making walkcycles easyer?

gosh wich one is it walkcicle or walkcycle?)

It's walkcycle. ;)   
If you mean importing gif files into AGS to make it easier, there is a way to do that, but I haven't used AGS in so long that I forgot.
I'm composing the music for this game:



R4L

Whats more important here is the speed of the walk cycle. I think it should be slowed down a bit. The legs look weird when its fast but that could just be me.

Uku

some frames are missing right after blink but its fixable yhesh? otherwise i um...il get bored and start drawing..again.
PS!sorry for my english.

Khris

Quote from: Uku on Sat 06/01/2007 17:31:10(is there a function of "importing .gif files" to make making walkcycles easyer?

Right click in the sprite manager and see for yourself ;)

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