Background - Jungle

Started by Sektor 13, Fri 30/12/2005 22:55:58

Previous topic - Next topic

Sektor 13

#40
Quote from: Zooty on Wed 04/01/2006 22:47:06
you got it much better in the last edit, but you still need to  get rid of those horizontals in the top left, see progs edit for what i mean.
Will do !

Quote from: Igor on Wed 04/01/2006 22:23:55
I think you nailed it with this last edit.. fantastic!
Thanks.

Quote from: esper on Thu 05/01/2006 07:12:04
I've always wondered exactly how people get such details into their work, especially not-terribly-hi-res art like this. It's fantastic.

I wondered that too, but figured out that even thou resolution is low, you can make wonders with appropriate colors and lines, look "the Dig" game, it has incredible graphics !

Quote from: Mordalles on Wed 04/01/2006 22:05:18
yeah, i also downloaded stargate after ive seen ure bgs here. i have dial-up, and so i downloaded it over a few internet sessions. thats why i didnt download it previously, since it was bit big. but now i have, and gonna play right away. it seems you use a sort of matte-painting technique for ure bgs. but not quite.
love the latest version.
Quote from: buloght on Wed 04/01/2006 21:53:14
heya sektor. Your bg rocks. I finally downloaded stargate. Can't wait to play after i saw this bg. "The String" - sounds cool :)

Hope you like it. :)
Quote from: big brother on Thu 05/01/2006 00:49:14
Sorry to post this publicly...but, I did insult you publicly, LBS.

I was an ass. Hope all can be forgiven. I have a quick fuse when general dismissal statements are used without any kind of supporting info.

The river in the new edit looks nicer, it blends well. The purple spots are hard to read, there's still a bit of the prob with the exit being blocked from the view, and the bridge still looks twisted. As for the upper arch, I think if the highlights on the right side were darker (perhaps a tinge of a darker, cooler color) it would help portray that side as being closer to the foreground. If you moved that side of the arch further right, it might solve the exit issue, too.
Bridge should be a bit twisted, as for arch (which is a tree - not an alien form, thou interesting idea as this is an alien planet:) ) maybe I will add a bit more "dark" colors.. i will see.

LilBlueSmurf

Quote from: esper on Thu 05/01/2006 07:12:04
I've always wondered exactly how people get such details into their work, especially not-terribly-hi-res art like this. It's fantastic.

Most common way: Work at high resolution then resize smaller.  Not a bad thing.
Less common, but probably not by much: The 'details' are actually left over from sketching, color washing, or 'scribbling'.  Bad thing.
Least common: Experience.  The more you work with low res, and changing high res into low res, the more you learn how details are reduced electronically, and can reproduce the effect.  Eventually you'll be able to actually improve on it because you know what you want to show up, not just an 'average' of pixels as is done mostly for electronically reducing.

Best thing (imo) is to work at larger resolutions, rescale to the correct size, then tweek the things that you think need tweeking.  If you ask, you will likely find that many people on sites like Deviant Art do it this way.  In the end though, natural ability always helps.  Some people can just do some really amazing things and you can't learn instinct.

On that note, and to be at least a little on topic, I am looking forward to seeing more artwork that you produce for this game, it's looking very good so far :)

Sektor 13

Quote from: LilBlueSmurf on Thu 05/01/2006 21:08:21
Quote from: esper on Thu 05/01/2006 07:12:04
I've always wondered exactly how people get such details into their work, especially not-terribly-hi-res art like this. It's fantastic.

Most common way: Work at high resolution then resize smaller.  Not a bad thing.
Less common, but probably not by much: The 'details' are actually left over from sketching, color washing, or 'scribbling'.  Bad thing.
Least common: Experience.  The more you work with low res, and changing high res into low res, the more you learn how details are reduced electronically, and can reproduce the effect.  Eventually you'll be able to actually improve on it because you know what you want to show up, not just an 'average' of pixels as is done mostly for electronically reducing.

Best thing (imo) is to work at larger resolutions, rescale to the correct size, then tweek the things that you think need tweeking.  If you ask, you will likely find that many people on sites like Deviant Art do it this way.  In the end though, natural ability always helps.  Some people can just do some really amazing things and you can't learn instinct.

On that note, and to be at least a little on topic, I am looking forward to seeing more artwork that you produce for this game, it's looking very good so far :)

Well, i don not agree with option to resize larger images, as they become very blurry. It is easier to draw picture in low res. It is much easier to draw detailed low res, as you can draw a few pixel and achive better look. OR to say with another words, you need much more time to make detailed HIGH res screen as detailed low res. background because you must draw much more pixels.

vict0r

Excellent work! Looks like a scene from king kong :D Don't have any crits, so just keep up the good work.

R4L

You are definately the coolest person ever. Your BG is AMAZING!! Do you like to drink?

Gregjazz

I like the style of the background. Good technique, and a nice old-school feel to it with the contrast.

Here's my try on a paint-over. I'm really color-blind, so... bear with me. :)

Old:



New:





- Made the colors less saturated
- Attempted to make composition more understandable by shadowing the right part of the arch
- Made walkable area on left side of the screen more obvious
- Few other little things

Again, I'm colorblind, so if the ground is a strange color, at least you know the amount of saturation I was going for. :P

EDIT: Actually, sorry about blurring the sky a little. It doesn't go with the style.

Sektor 13

Quote from: Rap4Life42o on Fri 06/01/2006 20:45:33
You are definately the coolest person ever. Your BG is AMAZING!! Do you like to drink?
I don't drink much alcohol :D

Quote from: Geoffkhan on Sat 07/01/2006 06:59:20
I like the style of the background. Good technique, and a nice old-school feel to it with the contrast.

Here's my try on a paint-over. I'm really color-blind, so... bear with me. :)

Old:



New:





- Made the colors less saturated
- Attempted to make composition more understandable by shadowing the right part of the arch
- Made walkable area on left side of the screen more obvious
- Few other little things

Again, I'm colorblind, so if the ground is a strange color, at least you know the amount of saturation I was going for. :P

EDIT: Actually, sorry about blurring the sky a little. It doesn't go with the style.

I belive you about your color-blindnes :) jungle has a more brownish-older look, it is cool is that kind of way, i see the saturation point, and darken right part of the arch, i will change my BG a bit..

Babar

The trees! Geoffs trees are lovely! But I still think it should go along with your brightish green grass.
The ultimate Professional Amateur

Now, with his very own game: Alien Time Zone

Gregjazz

Quote from: Babar on Sat 07/01/2006 12:17:55
The trees! Geoffs trees are lovely! But I still think it should go along with your brightish green grass.

The reason in my edit I avoided the bright green grass was that it looked a little too much like "cartoon colors." The style of shading is grittier IMO, and demands more ominous colors. :)

But the background is cool any way. Just my $.02. ;)

Cluey

Damn, that looks like it could come straight out of Indy 4!
Aramore
My webcomic.

SMF spam blocked by CleanTalk