image comments

Started by TheSaints artist, Sat 21/08/2004 17:51:42

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TheSaints artist

ok here is improved and shaded version of a hero TheSaint posted 2 month ago:



comments? how do u find it?

Shane 'ProgZmax' Stevens

I really like the design of it, his legs remind me of Sullivan Bluth's artistic style.  He looks almost exactly like a cartoon version of the Quest for Glory hero to me ;>  Nice work.

strazer

It's awesome.
Only thing I would change is, in the side view, bending the arm more to match the pose of the other views.

TheSaint

yes, QFG character did inspired us (kinda) to make this hero guy that will be main character in our future game.
these will be three views (will turn those to sprites)
i also have a side walking animation that i need to tweak a bit more and color, and we are working on several other characters aswell.
when we get some bigger progress i will post it in "games in production" part of forum.

cheers,
TheSaint

Scummbuddy

with what strazer said, pulling the arm back on the side view, so that it balances his chest being out would work and look great. very nice job with the character design
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Mr_Frisby

Yeah. It's just that arm thing. Also when you come to animate you should simplify the shading otherwize you'll get a lot of inconsistencies.
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TheSaint

well this technically aint same body position, but its close. thnx for the tip about shadin animation. what surprises me is that there were quite a few ppl reading it and only a few commenting it.

cheers

viktor

Quote from: TheSaint on Mon 23/08/2004 18:19:35
well this technically aint same body position, but its close. thnx for the tip about shadin animation. what surprises me is that there were quite a few people reading it and only a few commenting it.

cheers

maybee becouse there is werry little to comment on you stile, tehniqu and skll... ;)
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TheSaint

yes ur right i thought of it now coz this is critique lounge afterall...

TheSaint



any comment is welcome.

p.s. does anyone have texture for fur?

Darth Mandarb

Both of these images are very nicely done!

I don't see how you can use these in a game though?Ã,  Even if you're using an 800x600 resolution these characters will take up most of the screen.  They're huge!!

Also, as was hinted at by Friz, animating these will be a Bee-Itch!!!

I think this style would work perfectly if you used it in cutscene/movie parts of the game, but they'll probably need to be simplified (and shrunk) to be used as character sprites in game.

Just my 2 cents ...

loominous

The outlines are very nice, but these kind of gradients only flattens the image in my opinion and plainly looks bad unless done carefully (Igor manages to pull it off very nicely).

Personally I d go for a cellshaded style or proper shading.

Sloppy modification:

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Evil

Ahhh, where would we be without Loominous?

Bojan

Thanx for your comment. I think u did a really great job with our hero. How did u do it and what program did u use. With a little more effort it would look just like images seen on cartoon network ( Batman, Samurai Jack, Star Wars etc.). If u r interested and have time u could help the two of us with our graphics? Looking forward to hearing from u again.
May the force be with you!

TheSaints artist

Thanx for your comment. I think you did a really great job with our hero. How did you do it and what program did you use. With a little more effort it would look just like images seen on cartoon network ( Batman, Samurai Jack, Star Wars etc.). If you are interested and have time you could help the two of us with our graphics? Looking forward to hearing from you again.
May the force be with you!
PS. I forgot to login last time when i tried to post this message. Sorry

TheSaint

hehe my artist replied while i was replying :D so i had to read his post first ...

they will be shrinked up to proper size i have already tried it, res will be 640x480 (maybe higher if we are made to but i doubt it) those images are to be used as talking view in QfG4 (whole screen) style. im glad that u like them and i would appreciate every comment, hint etc. feedback is bless :)

can u explain cell-shaded style? do u all agree that simpler shading would be better and would give better depth?and what about textures for fur? does anyone have any texture i could use plz?

regards,
TheSaint

shbaz

I liked the original better..

Just personal preference.

Seems like it would be a bitch to animate though.
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Gregjazz

Loominus's is better because it's more dynamic-looking than the original.

As a compromise you could always use 3-tone cel shading instead of 2-tone like Loominus's.

Darth Mandarb

I decided to eat some lucky charms and try something ...


I just wanted to see what it would look like pixel-ized.

Cerulean

I like your original shading, and I think you could manage the animations with it as long as you're careful.

One thing I should point out is that the mouth is too low in the front view. Take note of the nose-to-mouth distance and the mouth-to-chin distance in the other views, and conform to those proportions.

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