Interface Mock Up

Started by xenogia, Tue 16/02/2010 01:45:35

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xenogia

Hi Guys,

For my game being a noir-sh esque game.  I'm am trying to figure what type of texture I would go for the interface.  As you can see below I am using a grungy type texture.  Is there anything else I could to spruce it up.



As you can see this an FMV game, and I was thinking of going something like the Gabriel Knights 2 interface.

NOTE: This is just a mock up picture, it a 3rd-person game also.

Shane 'ProgZmax' Stevens

Well aside from incorporating the interface into area you could add cracks, a design that goes around the rectangle, and you can make it a bit more visually interesting by adding some color.  What I've done here are two quick photoshop examples using a foreground layer and adjusting the photo filter setting while tweaking the blending type between Normal and Multiply.

This keeps the relative brightness down while adding a bit of color to the design.




This makes the image brighter but also more varied. 



The color could be anything you like but I would tend to stick to red or blue tones for a mystery.  The grey would actually work if the entire game were black and white, but as it stands the lack of color seems a bit out of place with the photo realistic backgrounds.

xenogia

Cheers ProgZ, i'll definetly take into consideration :)

Ali

#3
I'd suggest you don't use a textured GUI. Just using black bars to create a letterbox effect will make your photographic backdrops nicely cinematic. I'd be wary of imitating GKII's visual style because I didn't find it to be very effective. As a player, I definitely would want to use a Sierra-style GUI in a game like this.

A sparse GUI with inventory items / menu options that appear when the cursor moves over them might work very nicely. I also think there's more you can do with the photographic source to create a noir-like mood. This is a quick mockup showing reduced saturation, colder colours, higher contrast, depth of field and some rough shading.


xenogia

#4
Wow that is truly impressive Ali, I definetly like that :)

I tried to do what you did, but nowhere near as good.  I'm not sure what settings you used.  But I definetly made the image a little moodier and darker.



or there is this one.


GarageGothic

Love your edit, Ali. Reminds me of the X-Files game.

Xenogia, I think the first version has too little contrast - the second one is looking better, but you could adjust the saturation depending on the atmosphere you want to convey (for instance - is this the player's apartment and supposed to be a homey place, then the colors could be brighter, but if the player is rummaging through someone else's stuff, and should feel suspense, this is a good style).

Jakerpot

Ali edit is the best one, i think. Your 2 ones are too dark/black-white.



Ali

Your versions show definite improvements. The first is so desaturated that you might as well make it black and white - that way the reds wouldn't have that pinkish tone. The second has better tone, but as GG observes it may be too intense for some purposes.

I'm afraid I didn't save my version. I had a go at re-creating it to take you through the steps I used in case you want to try to retain a bit more colour, like I did. Here is the .PSD and an action set so you can take a look at the changes I made:

http://www.2dadventure.com/ags/Mockup.zip

I hope that's useful!

xenogia

#8
Thanks Ali, I really appreciate your help.

EDIT: I thought maybe the action scripts might work in GIMP but they don't.  Tis a shame.

Ali

Well, here is a screenshot of the settings (possibly a bit useless to you):


As you can see, I dropped the saturation, then the gamma, and then I increased blue, green to a lesser extent and lowered red. I imagine you followed the same sequence, but I thought I'd post in case you were interested.

Haddas

Would it be possible to add some noise to the TV?

xenogia

Quote from: Haddas on Wed 17/02/2010 21:17:28
Would it be possible to add some noise to the TV?

Haddas already done that, I have some footage of 8mm film grain, which is over the top, though highly transparent.

Haddas

Goodie! what about something like this?




Not like, for this particular scene but for something else that might work. Security cam related stuff.

xenogia

Quote from: Haddas on Thu 18/02/2010 01:41:29
Goodie! what about something like this?




Not like, for this particular scene but for something else that might work. Security cam related stuff.

That's pretty grand could I get a copy of that animation?

xenogia

Actually quickly, just so you know this is how the scene actually looks.


Ryan Timothy B

Haddas: The viewing of a tv screen camera effect is a great idea and simple to do.

Xenogia: Although I do like the new colors you have, I still prefer Ali's brighter colors.  They help separate everything making it easier to focus on individual things like the chair and tv for instance.  Perhaps a crossbreed between yours and Ali's if you really want to go for that faded noir look.

Haddas

The animation was made in photoshop.

I drew this, highlighted it and defined this as a pattern.


(this one's enlarged for viewing ease though, and you can vary the width of the stripes and everything yourself. just experiment)


Then I created a new layer and filled it with the pattern.


Then I changed the hue and saturation (set it to colorize) and adjusted it to a greenish tint. Set the layer blend mode to whatever suits best for the particular picture.



To animate, just move the layer around a little for each frame!

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