Secret of Monkey Island Restyling

Started by thebaddie, Mon 14/01/2008 22:12:47

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Dualnames

Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Moresco

#21
Quote from: thebaddie on Wed 16/01/2008 12:16:58

following the suggest of "study" dott style, i tried to reproduce the mansion hall in line art, just to understand how it work and how it could looks in line art:


not really so bad... isn't it?

Not too shabby, something is off and I'm not sure what, (left window is a bit far from the door...maybe the wall is not seeming to curve in towards the camera enough?) but from just reproducing it looks fine-ish.  Actually yes, I think based on what Crazy said about "fish-eye" lens, then it is feeling wrong because the wall doesn't seem to be (at least as you have it here, now) bending enough.

On further examining, I guess there's a difference from just placing the objects from a scene, mostly correctly, to feeling where the objects go because of a conscious understanding of the pull of the lens.   Maybe it would help to see more of the scene though, since it is after all just your interpretation.
::: Mastodon :::

Ghost

#22
Actually DOTT's backgrounds aren't exactly fish-eye, but made in a technique called "Five Point Perspective". The effect is very similar but allows for some creative warping/skewing effects- basically you start with a two point perspective and wrap additional perspective lines around one central portion of the image. A quick Google search should provide you with more insight.

EDIT:
Found a nice  tutorial already!

thebaddie

Quote from: Ghost on Wed 16/01/2008 18:20:57
Actually DOTT's backgrounds aren't exactly fish-eye, but made in a technique called "Five Point Perspective". The effect is very similar but allows for some creative warping/skewing effects- basically you start with a two point perspective and wrap additional perspective lines around one central portion of the image. A quick Google search should provide you with more insight.

EDIT:
Found a nice  tutorial already!


dott perspective is more complex, i found that it works on 2 "plan" upper and lower:



in this image the window has the lower part in correct perspective with the lower part of the wall (RED LINES)
upper part of window has a mismatch perspective with upper wall part

hoping image can explain better than my words... :P

in 5 point perspective this "mismatching" dosn't apper

Ghost

More complex, yes, but still based on a 5 point. That's what I wanted to point out- a fish eye lens will always give you the same result, it is a "filter" that can be applied. 5 point, however, is a technique that cannot be achieved by a tool, and that doesn't need to stick to certain rules- it's creative in a way a filter can never be.

Personally I don't like the craze about the DOTT style too much. It has lead to several threads going into chasm, and it isn't that it has ever been declared an *art form*. It was used in exactly one game (Sam & Max may look similar but is in fact gar more "realistic")- a great game by all means, but I do not understand why ever so often people feel the urge to DOTTize everything. Your remake of the mansion front looks *good*. Some may call it DOTTish. Some may call it just good-looking. If you are comfortable with the style, take what you need and throw the rest away, says I, make a game and rejoice in the feeling that you made your backgrounds your own way (and some "inspiration").

thebaddie

Quote from: Ghost on Wed 16/01/2008 21:57:23
make a game and rejoice in the feeling that you made your backgrounds your own way (and some "inspiration").

yep this is really true ;)

Moresco

The five point stuff is very interesting... *scratch head* and somewhat confusing I must say.  Anyway, pretty cool stuff! good tutorial, already had Scott's website bookmarked but never read that ^^
::: Mastodon :::

Ali

Quote from: thebaddie on Wed 16/01/2008 19:41:50
in this image the window has the lower part in correct perspective with the lower part of the wall (RED LINES)
upper part of window has a mismatch perspective with upper wall part

hoping image can explain better than my words... :P

in 5 point perspective this "mismatching" dosn't apper

Sorry to just drop into a thread and go off topic, but I think you're being a little overzealous with your perspective lines. I doubt that the top of the window frame and the ceiling are supposed to be parallel - look at the way the top corner of the window cuts into the orange border.

thebaddie

Quote from: Ali on Thu 17/01/2008 17:15:13
Quote from: thebaddie on Wed 16/01/2008 19:41:50
in this image the window has the lower part in correct perspective with the lower part of the wall (RED LINES)
upper part of window has a mismatch perspective with upper wall part

hoping image can explain better than my words... :P

in 5 point perspective this "mismatching" dosn't apper

Sorry to just drop into a thread and go off topic, but I think you're being a little overzealous with your perspective lines. I doubt that the top of the window frame and the ceiling are supposed to be parallel - look at the way the top corner of the window cuts into the orange border.

yes, 2 planes... first one is top wall border and right window (orange part too), second plane is wall base and left window... they are fuse together ;)

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