Shading a close up

Started by Dave Gilbert, Thu 08/06/2006 02:18:08

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Dave Gilbert



Better than my usual work, but still... ugh.  Going for a noirish tough-guy shading look.

Any help appreciated.


Kweepa

#1
Not bad, but you need to pay more attention to the form of the face.
There was a great thread, I think started by Squinky, where Helm or loominous sketched out lines on the face as if it was a 3d model, then lit it from there.
Here's my rough stab, lit from above, then from the sides, and finally both together which works better than I thought it would.

Still waiting for Purity of the Surf II

ildu

The second one is awesome.

Dave Gilbert

Greetings!

Thanks for the help, Steve.  I realized that the picture I drew was too big for what i had in mind, so I shrunk it down and applied your shading advice:





Kweepa

#4
It looked a bit rough, particularly the cheek and upper lip shapes.



I also
* centred the widow's peak
* evened out the beard
* brought the eyes closer together
* enlarged the irises

The main problem I see now is the height of the upper lip - it's about the height of his nose - but it's disguised by the moustache, so perhaps it's ok.
Still waiting for Purity of the Surf II

sergiocornaga

The lighting is very good, but the face itself could use more detail.

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