Background and sprite

Started by Bubbles, Mon 26/02/2007 05:44:56

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Bubbles

Heres an incomplete background with an incomplete sprite for my upcoming game that takes place in Chinatown. It's a background of a Chinese bakery and I feel uneasy about the perspective. I don't really care much about the char right now, but you may CC it too if you please. Thank you once again AGS community.



Beginner at Pixels

Medical Waste

I think what you're missing on the background is respect to the perspective is foreshortening. For example, if you take the door on the right, the left edge, which is further from us, should be drawn shorter then the right one. This will also force the angle of the top of the door to become closer to horizontal.
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Bubbles

Quote from: Medical Waste on Mon 26/02/2007 05:54:24
I think what you're missing on the background is respect to the perspective is foreshortening. For example, if you take the door on the right, the left edge, which is further from us, should be drawn shorter then the right one. This will also force the angle of the top of the door to become closer to horizontal.

Hmm, foreshortening. I'm not really knowledgeable on perspective so I wouldn't know what that is. I did think that the door was unusually wide, so thanks.
Beginner at Pixels

Medical Waste

#3
Well, let me try to explain. When something is farther away from you, it appers smaller, right? Like, if you look across the room at a window, it looks smaller then if you got up and walked right up to it, even though it has not changed size in any way, it now looks bigger.

On the door, the left side is further away then the right, so even though the door is a rectangle, and the two sides are the same height, the one of the left should be drawn shorter because of your perspective.
THE PATIENTS ARE REVOLTING

Bubbles

Quote from: Medical Waste on Mon 26/02/2007 06:06:10
Well, let me try to explain. When something is farther away from you, it appers smaller, right? Like, if you look across the room at a window, it looks smaller then if you got up and walked right up to it, even though it has not changed size in any way, it now looks bigger.

On the door, the left side is further away then the right, so even though the door is a rectangle, and the two sides are the same height, the one of the right should be drawn shorter because of your perspective.

Oh yeah. Now where did my common sense go.
Beginner at Pixels

Medical Waste

I went over it using focal point lines very roughly as an example, sorry it's so messy! I hope this helps.

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Oliwerko

Bubbles -> The key to the perspective is the vanishing point.
If you draw a line on any edge of any object in the room, it should go to the vanishing point. All the lines should meet in this point.

Take a look at http://www.olejarz.com/arted/perspective/ for some images.

Bubbles

#7
So whenever I'm drawing a room like this, should I always draw out the orthogonal lines? And sorry If it seems that I sound confused all the time, for I've never been taught most of this stuff.
Beginner at Pixels

Medical Waste

It definately helps to draw them, I am very new at this as well, I think I was taught it once as a kid but didn't absorb it.
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Oliwerko

It's absolute necessarity for me. I draw them every time. I begin the room with the perspective-lines wireframe. Then I draw the walls.
And every time when I'm unsure about the perspective with furniture, I draw a line from the vanishing point. However, it's ok to be a bit off perspective when necessary. Sometimes things just look better when they're a bit off. Hope it helped  ;)

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