Knight (Main Character) Sprite

Started by Revan, Mon 23/01/2006 03:43:57

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vict0r


Revan

#21
wow that's good... Im going to use 640x400 rez for the game...

scourge



Okay i tried one bigger :) I like your lineart since Discworld also has black lineart. Your character rocks!

Revan

they do look good....

added what I have so far.....

Don't like the way the helm moves... gonna get rid of the dent... what do yu think?




x2

MrBen

#24
Lookin good. What exactly is the bump for?

Revan

#25
Quote from: MrBen on Mon 30/01/2006 16:42:30
Lookin good. What exactly is the bump for?

yeah i dont like the bump, I'm just gonna have the helm moving....

Also Buloght would you mind if i use ur characters in my game, they look good....

MrBen


Revan


Chicky

Your sprites are ace Revan but your backgrounds seem to lack. Why not try studying some perspective and read some background tutorials? You have the potential to make an ace game but people are going to be put off by yuor backgrounds imo.

n3tgraph

That animation sure is getting somewhere,

I have to say that when the darker arm is at most left position (from my view) looks a bit off, it's to long and rond in my opinion, for the rest good work!

A lot of personality in this one!
* N3TGraph airguitars!

vict0r

Why do you only post half the animation? You only post the left leg animation...

Revan

#31
Quote from: vict0r on Mon 30/01/2006 18:05:56
Why do you only post half the animation? You only post the left leg animation...

because thats all I've done

Quote from: Chicky on Mon 30/01/2006 17:32:48
Your sprites are ace Revan but your backgrounds seem to lack. Why not try studying some perspective and read some background tutorials? You have the potential to make an ace game but people are going to be put off by yuor backgrounds imo.

I just cant seem to get the cartoony feel BG I want....

seaduck

That's the best walkcycle I've seen in a very long time!

Revan

YAY... finally got round to compleating the walk cycle (Left and right) for Sir Wilf...ay tips for the up and down walk cycles?



x2

Khris

#34
Didn't wanna spoil it (EDIT: for seaduck), but thought what the hell (EDIT maybe someone's interested in the link) :=
http://www.idleworm.com/how/anm/02w/walk1.shtml

If you want cartoony backgrounds, get rid of the gradients, for starters. Then change the candles' lights. Don't use realistic shadows and don't make it too boxy.

Revan

Quote from: SteveMcCrea on Mon 23/01/2006 05:23:27
I suggest changing your background style to match this, as it's pretty good.
It's clearly a paintover of that Preston Blair walkcycle, but that's not such a bad thing.
Unless you were going for a more realistic look, in which case perhaps you should choose a less cartoony base.

that has already been said... I said I saw the walk cycle and couldn't resist...

vict0r


Corey



I just noticed that your char is missing the red thing on his helmet... he looks like he's wearing a space helmet now. buloght added it in his paint over. why didnt you use it ??
Greatest thrill
Not to kill
But to have the prize of the night
Hypocrite
Wannabe friend
13th disciple who betrayed me for nothing!

Revan

Quote from: Corey on Tue 07/02/2006 14:43:59
I just noticed that your char is missing the red thing on his helmet... he looks like he's wearing a space helmet now. buloght added it in his paint over. why didnt you use it ??


I don't really want the red thingy on my character... plus not all suits of armor have it.

MrBen

I agree, the feather wouldnt suite the persona of the character, makes him look less goofy

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