My very first (non-Poser) walk animation

Started by TerranRich, Tue 24/01/2006 03:53:55

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Haddas

Quite nice now. Her torso looks a little slim though. Either that or the butt is a little bit too far behind. Just nitpicking, of course.

TerranRich

Yeah, but I likes mah booty. ;)

I'm keeping the body that way. Otherwise, it looks okay?
Status: Trying to come up with some ideas...

En garde!

I quite like it. I would gladly play a game with a character like this.

However, if you are really aiming for very realistic movements, here's my two cents. When walking we rarely stand this straight.: remember that the axis of the body is the pelvis, not the whole spine, and our torso crouches slightly forward, and even more if we are going faster.

Doing "relaxed hands" is not as difficult as you may believe: mostly is just a somewhat triangular shape with three lines and the thumb barely touching the rest of the hand.

The abdominal area is way too tall. Most people intuitively represents wrongly very high abdomens (Google "Rob Liefeld" to see what happens when someone can't learn this) but in fact the area separating our ribcage from our pelvis is quite short. And, of course, legs should be more or less the same height as the upper area.

And a teenager's head should have noticeable bigger proportions that that of and adult (the smaller the kid is, the bigger the head will be in comparison to the body)

the legs should be a little bit less forward, and the feet, when walking normally, are completely plain in the floor just for a little moment, when we put our weight forward, and then inmediately we start raising the heel.

Here's a quick photoshop to see what I'm trying to say.


Squinky

She looks too thin in the mid section to me, although I'm sure Mordalles is cool with it (joke, I joke!). Other than that, looks fine.

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