*TLOTLL* New (unfinished) BG.

Started by DanClarke, Fri 07/10/2005 18:39:20

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Privateer Puddin'

He might have just put them into the bg to show us, but they could be an object with alpha layer ¬¬

ildu

Does that work? Could you just make an alpha object and have the player be able to walk behind it? That totally eliminates the need for walkbehind areas of foreground objects in 32-bit color games.

DanClarke

Thanks for the feedback all, unfortunatley i'm a bit of a novice in the realms of actual programming, so im not really aware of whats possible and whas not regarding AGS and graphics layers. If it is possible to have walk behind foreground objects then great, if not then it can easily be adjusted or removed if necessary.

Fovmester, the blur is necessary for a foreground object, if it becomes focused, it distracts the eye from the focal point of the image.

ildu

It really doesn't need to be blurry. You can direct the player's eyes using contrast and brightness, even more so than level of focus. Take, for example the Monkey Island series or even A Vampyre Story; none of the foreground objects are blurred. They are mostly just darker and more desaturated than the more important objects in the scene.

TheSaint

Hi.
I was thinking long whether i should post this or not, coz i dont want it to look like im splittin the hair (as they say). But... i really have a problem with this light source on the picture. Im not sure why anyone else hasnt noticed that its just wrong in some way. let me elaborate:

currently light source is situated somewhere in the background between the stand and the tree as it seems. you can see that by checking the light on ground (how it casts light). if im right then there is no way that it can cast light on the front of the stand/sign that way. or the tree.such light would be cast by light source that is directly in front of stand - the man wud have to stare at it.

but if it is there as i said it wud cast correct light on the tree and stand, little wider i wud say , but it wudnt cast same light on the ground. i hope im making sence i cant do paintover now coz its too late and i have to go to sleep but if u dont get what im talking about i will gladly point it out paintover.

kind regards.

DanClarke

#25
A valid point you have there.

The light is actually pertruding out of the front of the stand. The tree is also angled, its not directly face on in the view, so the right side of it leans into the entrance somewhat.

But i'm going to be totally relighting this scene anyway, as i feel its a bit messy, and I'm not very happy with it.

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