Need Help On Backgrounds

Started by Jimmybob, Sat 17/06/2006 12:16:33

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Jimmybob

This is my first attempt at an AGS game and I'm not very happy with my first room.



Can anyone give me advice on how to improve it?

Jimmybob

No really, I need desperate help!  ???

TheCheese33

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need...More...WOUND!

Nebuk

I think you should use whole area of that picture (320x200), no black margins. You should also add some details, so picture would look more fascinating.

What kind of room is this? Lobby of some research centre or what?
rokkenrool | improving graphical skills

Khris

You should check out some perspective tutorials, too. This ain't a scrolling room, so the persp. is horribly wrong...
Just search google for "vanishing point"...

Nikolas

Hem, apart from the 'shelf' on the right which is kinda wrong (the left side), there isn't anything else to be wrong perspective wise I think. the two walls seem to be ok... since the roof is not showing it's fine... you get two lines which meet at one point. End of story...

pickelkiller8

#6
Aye that would be good, also you should ask yourself what are you striving for? What is your idea of excelence? ???
AKA Who's backrounds do you really like and look up to?


Nebuk

#7


In that picture you can see that you have used four vanishing points (red, blue, green, purple).

You should use only one of those, if you want your scene to look right ;)
rokkenrool | improving graphical skills

Jimmybob

#8
I'm kind of looking for a 7 days a skeptik or 5 days a stranger look.

Also, the black margins are for GUIs.

pickelkiller8

Well not a bad start. You should have some shadows and such. Also probably a bit more texture. (As in make it look more real like scuff marks etc.) I'll be happy to see future projects of yours.

TheCheese33

In that case, tone down the lights to make it dark and foreboding. Remember the scene near the bay area, the one with the flickering light in 7 Days a Skeptic? Perfect place to model upon.
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Jimmybob

#11
OK I've changed perspective, but how should I go about shading, textures etc...



Also, I have took out the window, because I think the shine on it made it look like it was in space instead of a sci-fi research facility. I don't know how I should do a window though because if I draw sky etc.. it will look wrong.

pickelkiller8

What program are you using? If your using photoshop try sumdging darker and lighter shades, experiment a bit. (Good techinque doesn't come overnight. There also isn't a magic formula or else I would have already copyrighted it Lol) 

Jimmybob

#13
Now I've added a light source which I like, what should I do next concidering texture etc...?



What should I add, chairs, lights, tables etc...?

pickelkiller8

As I said experiment with smudging and stuff.

Jimmybob

The problem is... I don't have any paint programs which can do that.

( I know I shouldn't but I'm actually using MS PaintÃ,  :( )

What do you think should I darken the corners, I'm looking for a room that will please people who play the gameÃ,  :D.

pickelkiller8

Well i've never used MS paint myself. Umm can you change the opacity of your brush? that will help darken areas. Also some flashing coloured lights will add probably.

Jimmybob

#17
Unfortunately no!

Jimmybob

Now I've changed the light and added some more objects and added a window, but I still think the room looks empty.


Privateer Puddin'

Add stuff in then. What is the room? If it's a bedroom, add beds, if it's a communal area, add chairs, some kind of entertainment etc

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