New Adventure about a house

Started by Jaime37, Mon 29/09/2008 12:02:55

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kaputtnik

It looks very nice, in my opinion. Now it depends on how much time you are willing to invest into the picture to add more detail, but the style is pretty coherent now (no textures any more), the floor tiling looks good, the ceiling lamp is a nice touch.

The only I'd change or improve are the colours, the palette seems a bit awkward.

Other than that, you're definitely heading in the right direction!
I, object.

Ryan Timothy B

Much improvement here.  The one thing that really seems to bother me would be the double thick outlines and dark color of the bed stand/leg things.  All your outlines (except for the door--so it would seem) are single pixel thickness.  So it makes the double pixel outline on the bed stand out.

Also what is the bright green thing on the wall?  It looks like a window due to the inner depth on the right and top, sides.  If it is a window, the depth should be on the bottom and right side instead; due to your viewing angle.

Revan

Hello... I like the style your going for... You have improved alot just over these few pages...

One thing that is bugging me about your image is still the perspective...

(don't get me wrong I suck when it comes to perspective, but reading up on it I have gained some rules)

Here is what I mean:



Here the individual objects don't line up to one vanishing point. (As you can see via the extended lines) However the mat on the floor has a nice vanishing point (GREEN)




So from there I drew a horizon line (PURPLE)



And then using the (GREEN) vanishing point, I drew perspective lines (RED) out from it in the direction of the objects and the walls.



From there I drew new object lines (BLACK)



As you can see the perspective was slightly off on some objects.. but it was the left hand wall that was the main culprit.



And here is the image on its own.


I hope this little tutorial helps you. (And I hope that there arn't too many images for the Moderators  ;D )

Ryan Timothy B

I think (or at least I believed) he was going for the Dott style graphics with non square objects and walls.
That's why I felt it was 'alright', perspective wise.  Sure the carpet (or wall) was a little off, but with the Dott style, I'll let it go.
If these are Dott style graphics, perspective on the walls and objects shouldn't matter too much just as long as it looks alright; so basically I wouldn't mind the walls being the way they are and you pull the top-left side of the carpet a little straighter.

Also the square garbage can doesn't need to follow the vanishing point since it was clearly on an angle.  Only when it's parallel to the wall should that matter.

Oh and remember, the more strict you are with perspective: the bigger a character will look while standing at the back of the room versus the front.  That is where sprite scaling comes into play.  That's one reason why I think cartoony comedy games should just ditch perspective all together.  That's my opinion though.

Trent R

abstauber already pointed out that cartoony graphics still follow perspective.

But yes, you can still take liberties--just as long as you know when.


~Trent
To give back to the AGS community, I can get you free, full versions of commercial software. Recently, Paint Shop Pro X, and eXPert PDF Pro 6. Please PM me for details.


Current Project: The Wanderer
On Hold: Hero of the Rune

Ryan Timothy B

Yes, they always 'could' still follow perspective.  They could also make a cartoon character follow human anatomy down to a tee.

But it doesn't need to be.  Look at Ben there, Dan that (a game I speak of way too often for examples).  Sometimes bending the rules makes the game more interesting.  A twisted environment in a cartoon comedy game can really add to the game play.
It can help take the tension off of the graphics (especially if you're not very good in general at drawing) and put the focus on the game play and characters.

But just like you said: Just as long as you know when and how.  You obviously can't completely contradict reality and have every wall and object pointing in incredibly random directions.  Some poor person's head could easily implode while playing.   ;D

Trent R

Quote from: Ryan Timothy on Thu 11/12/2008 00:13:58
But just like you said: Just as long as you know when and how.  You obviously can't completely contradict reality and have every wall and object pointing in incredibly random directions.  Some poor person's head could easily implode while playing.   ;D
And thus the conundrum of every media: familiar enough to relate to it, but different enough to stay fresh.

:)
~Trent
To give back to the AGS community, I can get you free, full versions of commercial software. Recently, Paint Shop Pro X, and eXPert PDF Pro 6. Please PM me for details.


Current Project: The Wanderer
On Hold: Hero of the Rune

Jaime37

Hello, thanks for all your opinions, it really helps me !!
About the perspective in the last background, I like it to have a litlle 'informal' sytle, so I don´t care a lot about vanishin points...However, I make a litlle changes like Revan said, in the left wall. Also I fix the bed, resize the window, and add the view of the ceiling. Here is the result:
http://www.2dadventure.com/ags/Casa_Azul_Dark.gif
;D

Other thing I like to mention is that I have "finish" all the backgrounds to start my adventure, so I need to find someone who wants to help me review all of them (a quick an final review) to do the last little changes, before I import them on AGS. (I have about 30 backgrounds).
:D
Thanks a lot !!

Jaime37

Anybody wants to help me ??

:'(

Jaime37

Hello, I have now ready my backgrounds, my only doubt is in this one, wich represents a cave. I take it from the web and make some changes, but now i see it too simple. Has someone some ideas to make improve it? I just tried to put something on the walls, but I can´t do it well...
http://www.2dadventure.com/ags/Caverna1.png

Thanks !

Trent R

To give back to the AGS community, I can get you free, full versions of commercial software. Recently, Paint Shop Pro X, and eXPert PDF Pro 6. Please PM me for details.


Current Project: The Wanderer
On Hold: Hero of the Rune

Jaime37

Quote from: Trent R on Tue 30/12/2008 19:57:17
Quote from: Jaime37 on Mon 22/12/2008 19:03:57
Anybody wants to help me ?? :'(
Recruit-A-Team


~Trent
Thanks for the answer, Trent R..It´s a good idea, but i think it´s not posible for me because I´m doing the game for a project for my university, so I have to make it alone; of course I can ask for help like I´m doing with some backgrounds, the sounds of the game, ideas, etc. but recruit a team it´s not posible...
However, thanks!
:D

kaputtnik

Quote from: Jaime37 on Sat 27/12/2008 11:53:48
Hello, I have now ready my backgrounds, my only doubt is in this one, wich represents a cave. I take it from the web and make some changes, but now i see it too simple. Has someone some ideas to make improve it? I just tried to put something on the walls, but I can´t do it well...
http://www.2dadventure.com/ags/Caverna1.png

Thanks !

Hey, that cave reminds me an awful lot of Babar's game "Alien time zone" - in fact: It is the same cave! Now what?
I, object.

Babar

Heheh...this is good!

My game is recogniseable enough so that any use of the cave backgrounds from the Insta-game pack is assumed to be taken from my game.

You make me very happy, kaputtnik :D.
The ultimate Professional Amateur

Now, with his very own game: Alien Time Zone

Jaime37

Quote from: kaputtnik on Fri 02/01/2009 12:19:30
Quote from: Jaime37 on Sat 27/12/2008 11:53:48
Hello, I have now ready my backgrounds, my only doubt is in this one, wich represents a cave. I take it from the web and make some changes, but now i see it too simple. Has someone some ideas to make improve it? I just tried to put something on the walls, but I can´t do it well...
http://www.2dadventure.com/ags/Caverna1.png

Thanks !

Hey, that cave reminds me an awful lot of Babar's game "Alien time zone" - in fact: It is the same cave! Now what?

Yes, I take it from the instant game I think...But, what do you mean with: "Now what?" ?? To use a background wich is placed on the web for many purpouses is not bad, isn´t it ?

thanks,

kaputtnik

Hah, I'm terribly sorry, Jaime - I really did not know that the background was included in the Instagame package! Of course, there is absolutely nothing wrong with using it - and you have even improved and adapted it a bit.
I, object.

Jaime37

Hi!
Now, I´m trying to find some sounds and music for my game, ¿someone can help me with this?

Thanks! ;)

Jakerpot

Hey, you are brazilian right? (your image filenames are in portuguese) About your backgrounds, i recognize that trees from the lake image! Your first background, sorry, but it sucked. Your last background is good, but you can improve it a lot: removing the trash bin black outline, adding more objects to the scene like posters, a table or anything. Try to do it THEMATIC, that means, it is a children or a adult room? Man or woman? Add furniture and details according to these.

BTW: What the hell have a cavern, a lake and a room have to do with themselfs? Well, the game is yours, do whatever you want on it!



Jaime37

Thanks, but right now I finished prepare the backgrounds, and I don´t have more time to change them, so they are fine for me like they are... 8)

Now, I have my game at a progress of 90%, and I need some place where I can find tipycal sounds for it, and, also I need to know the names of the people who draw the backgrounds I have used in my adventure (I think they are from ROM resources mayority) to put them on the credits...

¿Anyone can help me with this?

Thanks! :D

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