1st person view bg

Started by ratracer, Mon 23/02/2004 10:40:30

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ratracer

Well, my game will be a 3rd person view, but will have some "zoom views" in 1st person - maybe! - like this one...



It looks Ok, maybe a bit soul-less, and I used several free objects (like the phone, the pen, the sofa or the lamp) which I will probably redo just to make them my own... I am doing OK using 3d - I'm an average user, I guess - no brilliant stuff but nothing that hurts the eye,either - this time I can't say what's wrong with it, but I am sure it could be improved with "something"... any suggestions?

...

James Kay

The image is very dark so it's hard to make out. What I can make out, though, looks very nice.

Unless that desk-lamp is a puzzle element, why not switch it on, so we have some more light?
Is that the floor in between the desk and the window? If so, it needs more depth. A backlight on the desk might help.

But it's not bad. Not bad at all!

shbaz

The placement of objects seems a bit random, why would the phone be on the writing pad in the middle of the desk like that?

What 3d suite are you using?
Once I killed a man. His name was Mario, I think. His brother Luigi was upset at first, but adamant to continue on the adventure that they started together.

Ali

The image isn't too dark on my monitor, I think the gentle lighting/contrast looks quite nice. The colours are well chosen, congratulations for not choosing highly saturated primary colours for 3D!

The image is very nice over-all but the lens angle is a little too wide. Lots of people (myself included) have trouble with this in 3D. The image has something of a wide-angle(fish-eye) lens so objects near the edges (book, monitor screen) are distorted.

While human eyes take in a very wide picture, they do so with in a different manner to a camera lens (or your vitual camera). If you set your lens to an angle of around 30 degrees, your objects will appear to have depth that looks natural and not at all distorted - however you will probably only be able to see the phone and notebook. You have to find a balance.

Try narrowing the lens angle a little and moving the camera slightly further away. That ought to solve the distortions.

Also, if this is a 3rd person game (except closeups) perhaps someone should be sitting in the chair.

By the way, what's the game on the computer screen?

AndersM

There is a light spot on the desk, like if the lamp was on, but the lamp itself looks turned off...

MrColossal

to expand on MrMasse's suggestion: the light from the desk lamp doesn't look like desklamp light.

It's really soft and nice, desk lamps cast like spot lights and leave clean sharp shadows in my experience.

and the game is Danny's yes? I forget the name...
"This must be a good time to live in, since Eric bothers to stay here at all"-CJ also: ACHTUNG FRANZ!

ratracer

On my monitor the picture looks significantly brighter than on the monitor I am using at this moment - so, it's a difficult thing to choose ... should I brighten the whole scene a bit? I don't know, I will probably let it as it is...

shbaz..., you are right but I am still adding some more objects (and changing some of them, since I prefer to use my own) on that desk, so the final placement of those will depend on how they fit...

Ali, your comment makes sense, it's good advice to avoid such dramatic view angles. I'll do that.. also, I want the drawers to be more in view, so the camera will probably be more tilted down...

And, Misters..., the lamp light was pretty wrong, yeah - I may have to change the placement of the whole desk (in the room) to avoid the "conflit" between the lamp light and the sun shining from the window, but in any case, the lamp light was too soft... I still don't know if the lamp will be off or on, though...

And I had a small clin d'oeil to Danny - the monitor featuring his game Search for the Don...  I wonder where you are, Danny?

I am still working on the scene...

Thank you all.
...

Igor

#7
Great scene! Agree about lamp light though.

Quote from: ratracer on Wed 25/02/2004 09:38:06
On my monitor the picture looks significantly brighter than on the monitor I am using at this moment - so, it's a difficult thing to choose ... should I brighten the whole scene a bit? I don't know, I will probably let it as it is...

The scene on itself is bright enough (as it's supposed to be darker), the problem is, there are almost no higlights. Trick with dark scenes is, to make them look dark, without actually being dark- that's where higlights and contrast come in handy. I think lamp would serve that purpose very nicely- let it have stronger light that will affect other (darker) objects in room more (not too much- maybe just their "corners", so they won't completely sink into darkness).

Neole

Looking great ratty racer! Count me in for the beta testing whenever that is.

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