opinion

Started by testingstuff, Wed 19/04/2006 22:57:41

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testingstuff

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lo_res_man

well the game concept sounds interesting, I do not recomend using ripped stuff. Though at least you are designing your own levels, but it still isn't the greatest. imho
†Å"There is much pleasure to be gained from useless knowledge.†
The Restroom Wall

testingstuff

#2
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ildu

Sure, make your game. The premise sounds very nice. It'll be nice to see how you incorporate the tension in the game. I'm usually very much against ripping, but in this case, I don't see it as a very serious problem. You're creating your own kind of game from another kind, which is a certain kind of feat in it's own. The MoH levels aren't the most well-known levels in gaming history so I don't see it as a big crime to rip the graphics. And if you're gonna tweak the levels, that'd be great.

A�rendyll (formerly Yurina)

Well, besides the ripping (no, I don't like it) the idea sounds nice.

~Yurina
Yuna: Give me a Y!
Rikku: Give me an R!
Paine: Give me a break...
~Final Fantasy X-2

I've been

pslim

I think it's an interesting variation on the theme. The theme itself has nearly been done to death, but that's not necessarily a horrible thing, and the idea of it being German soldiers circa WWII adds a new and intriguing dimension.

I'd say, though, that I'd prefer to play this game with subpar graphics designed specifically for this story rather than ripped graphics that don't fit with the rest of the interface/engine and weren't made originally for the series of events you'll cover in your plot.
 

Afflict

Good luck i think it could work and well its your first game make it good and youll probably find someone that will help you with graphics the next time :)

Welcome and have fun the story sounds interesting just insert some twists and sub plots ;)

Enjoy

Afflict.

testingstuff

#7
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pslim

Quote
Well the presence of Nazis opens many conspiracy/secret projects/occultist options, so you can expect some sub plots, of course.

I think one interesting possibility would be to make the group a mix of Nazis and "good German soldiers", to add tension and conflict within the group in addition to the obvious tension created by the creature that is hunting them.
 

MarVelo

That is a movie with a similar story line titled "The Bunker".

Ali

The premise is a familiar one, but that's not a problem. It could definitely make for an interesting game.

Quote from: WERHWOLF on Wed 19/04/2006 23:20:22
I don't like using ripped stuff, but I don't have any other option, unless you want background and characters drawn in Paint in 2 minutes.

You asked whether people would download that story, and I think ripped high-quality graphics will definitely encourage people to click on your game. I think over-all it might leave them feeling a little cheated.

If you're asking whether AGSers would play your game I think you'd get a better response with backgrounds drawn in paint (as long as you took longer than two minutes).

If you are detemined to use ripped graphics, then I wish you the best of luck. If you add plenty of plot intrigue I'm sure that people won't be disappointed.

testingstuff

#11
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testingstuff

#12
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MarVelo

Wo! Very nice. The framerate seems to be slow though.

lo_res_man

No offence but how could a guy swing a rifle like that?, I mean rifles are 90 persent metal, metal is HEAVY, yet he swings it like a bamboo sword ( I know those things have a proper name)
†Å"There is much pleasure to be gained from useless knowledge.†
The Restroom Wall

testingstuff

#15
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testingstuff

#16
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Stefan Z

I was reminded of the story of the beast of Gevaudan, maybe you can use it in your story, maybe not.

http://labete.7hunters.net/bete1.htm

http://en.wikipedia.org/wiki/Beast_of_G%C3%A9vaudan

Good luck on your game,
Stefan

Ali

If you were to take something from the beast of Gevaudan then you should consider the 'monster' not really existing.

To my mind reports of the beast of Gevaudan were inconsistent, and in some cases, almost certainly invented.

I think the idea of a terrible things being wrongly attributed to a monster is more terrifying than just a monster itself.



Stefan Z

When doing a horror story suspension of disbelief is very important. Using existing folklore IMHO could be much more exciting, especially when the player already knows this legend.
Recognition triggers an involvement which a new story cannot.

Whether or not this beast actually existed is besides the point.

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