Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: Bartimaeus on Mon 30/05/2005 21:37:11

Title: Peter and his Walk-cycle!
Post by: Bartimaeus on Mon 30/05/2005 21:37:11
Okay, meet Peter.

(http://img.photobucket.com/albums/v206/gaddit/Peter.png)

This is his walkcycle as far as I've done it. I've had a look at it in AGS and it looks pretty good, but there are certain things I still need to do.
For, example, someone told me once that there's a frame where I should lower the head by a pixel to make it more realistic. But I'm not too sure how to go about doing this.

He's supposed to be a 6 year old kid, carefree and slightly mischievous. His arms are meant to swing up and down like that.

Does anybody have any suggestions or comments?
If you can find a way to improve it somehow it would also be greatly appreciated. This is my first walk cycle and it took me while.

:D
~Billy
Title: Re: Peter and his Walk-cycle!
Post by: Shane 'ProgZmax' Stevens on Tue 31/05/2005 18:19:02
The best way to improve this is to greatly reduce the number of frames you are using.  I can't stress this enough that for small animations, LESS IS MORE.  Try 6-8 frames, taking the best ones out of the 18 you have there and I guarantee you will see an improvement.  Here is a 6 frame version of your animation, note that I had to redraw each frame because his arm and leg motions did not work properly

(http://members.cox.net/veradin/peterwalk.gif)

Hope this helps.
Title: Re: Peter and his Walk-cycle!
Post by: Bartimaeus on Wed 01/06/2005 12:31:57
Thanks man, I seriously appreciate the time you put into this.
I'll remember to use less frames.
:D

How do I separate this do-over of yours into frames now?
Title: Re: Peter and his Walk-cycle!
Post by: Rui 'Trovatore' Pires on Wed 01/06/2005 12:34:34
Well since it's a GIF you have the added advantage that AGS allows you to import it as seperate frames, just look around in the sprite manager "right-click" menu.

If you find nothing there, then you must not have the version where that was introduced, I disremember which version it was...
Title: Re: Peter and his Walk-cycle!
Post by: Phemar on Wed 01/06/2005 15:22:02
Quote from: Billy Gnome Jefferson on Mon 30/05/2005 21:37:11
For, example, someone told me once that there's a frame where I should lower the head by a pixel to make it more realistic.

Ok, so I'm just someone now. I see how it is.

Is it just me, or os he growing a beer belly?
Title: Re: Peter and his Walk-cycle!
Post by: Bartimaeus on Wed 01/06/2005 17:51:46
Well Zor, you can't expect me to remember all the tonnes of seemingly useless crap you pump into my head.

And thank you Brisby, that's exactly what I needed.
Title: Re: Peter and his Walk-cycle!
Post by: Babar on Wed 01/06/2005 18:00:43
Quote from: Billy Gnome Jefferson on Wed 01/06/2005 17:51:46
Well Zor, you can't expect me to remember all the tonnes of seemingly useless crap you pump into my head.

maaaaaan....you need a smiley there. Seriously maaaan ;D
Title: Re: Peter and his Walk-cycle!
Post by: Phemar on Thu 02/06/2005 13:01:56

Smileys are really lame.
Title: Re: Peter and his Walk-cycle!
Post by: Ubel on Thu 02/06/2005 18:08:02
I never use smileys...Ã,  ::) :=
Title: Re: Peter and his Walk-cycle!
Post by: Ubel on Thu 02/06/2005 18:08:24
And I never double post.
Title: Re: Peter and his Walk-cycle!
Post by: Phemar on Thu 02/06/2005 19:01:42

CJs cash is going down the drain ...
Title: Re: Peter and his Walk-cycle!
Post by: on Thu 02/06/2005 19:55:27
hey billy

You walk cycle is realy cool i thik progZmax is right the arm and leg movements are too large. aother than that it is realy cool. :)

Frogie
Title: Re: Peter and his Walk-cycle!
Post by: Bartimaeus on Sat 04/06/2005 11:13:01
Thanks frogie,

I just wanted to emphazie the carelessness in his arm movements.
I'm definitely going to use progmaxes redraw but I think I'll edit the arm movements still - even if only a little bit.

:D