practice BG of sanitarium

Started by Neutron, Sun 03/10/2004 12:37:21

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Neutron

I made this mostly just to practice using an indexed pallette, but I am kind of toying with the idea of a game based on getting out of a sanitarium.Ã,  So, this is supposed to be the room where the patients go to get their pills.Ã,  I haven't added the animated elements yet, such as the hands of the clock, and the water from the drinking fountain.Ã,  also, I will try to make an animated nurse, and some glass, in the window. Any ideas on how I could improve it?Ã, 


Oz

#1
I love the style. Gritty and pale. Looks like something out of a 50's comic book.

BTW, could you post a .png or a higher quality jpeg? The compression is messing the image up quite badly.
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Neutron

sorry about that, I have replaced it with a png.

YOke

I like it a lot. If I were to put my finger on anything it would be that some outlines are too weak (the blue box on the floor) and some are too strong (the door). I think you could cut down on the noise some and still keep the style. Very original work!  :)

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n3tgraph

i agree with oz, it reminds me of the comics.

maybe I'm talking jibberish now, but try looking for Marvel comics, I think you'd find great inspiration in them.
* N3TGraph airguitars!

Neutron

hi, I guess i'm not suprised that you guys get that impression.Ã,  i have done some fairly serious comic style art from time to time, using a brush and quill pen.Ã,  Sometimes I use a marvel stle, sometimes, more of a crumb style.Ã,  I've actually been experimenting with some alternatives, and right now I'm tending more towards a more freehand style.Ã,  anyway, thanks for the nice comments.Ã,  with any luck I'll have a funtioning update soon.
<edit> also i have a huge comic book collection.  I'm very into comics.

Evil

I love the style. The angle seems a little low to me. Throw some dark 6-9 value cast shadows and you've got yourself one hell of a background. :)

Vince Twelve

Hi, I love the style here.  Very gritty.  Different.
I especially like the corner where the fountain meets the floor and the wall.

I agree that this could use a light source and some kind of shadow play, though that might be difficult to keep consistent with your style especially since the room is made up entirely of flat surfaces.

Also, I agree that some lines are too pronounced, such as the door and the window outline.  I'd find a way to dirty those up a bit.

Neutron

Thanks for the great comments guys.  I'll have an update soon.

Igor

Great! Love the grainy style. My only suggestion would be to "soften" up grain on a few places a bit (not by using blur, but with less intensive (dark) color). Grain looks gorgeous on high resolution, but it becomes a bit distracting when zoomed in.

c.leksutin

Awsome!

I love the gritty/noisy feel of this image.  As for adding a light source, I wouldn't add much in the way of sharp shadows.  Most instittional buildiings are light with overhead florecent lights, with is a very diffused light, thus not causing many shadows.  I would chage the line colors where the walls meet from balck to a darker shade of the walls base color.  What program did you use for this image?  and maybe you could do up a small tutorial on the technique used to achive such a wonderfull gritty texture.  I would certinly be interested in the process you used.

C.

Neutron

thanks guys.  I will make a background tut of some sort if i get time, perhaps with a more complete background.  I used only GIMP and its pencil and fill tool for this.  I did make some of the brushes though.  I think the main ingredient contributing to the grittiness, is that I am trying to simulate ambient occlusion, also known as a 'dirt shader'.  basically it means the values get kind of skewed, shadows are soft, and dark patches tend to accumulate in the cracks and crevices.  Then of course there is the crud and the cracks on the walls.  I tried to break up my line quite a bit on the details.  On the window I wanted to simulate some random refraction, so I used the polygon select tool, and a grainy brush, and made it so the edges of things bleed into whatever is behind them.

Einoo

That's an unsanitarium.  ;)

Looks great!

Janik

I really like it! But since this is the critics corner, allow me to nit-pick: I think the edges of the door and the wall corners are too well defined. The floor/fountain have a fuzzier look to them, and I think it kind of makes the door stand out as 'too clean'  :)
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stuh505

why are the walls painted in 4 different colors?

Developer

maybe the painter could not make up his mind?  :P

I think it all lookes great!

cpage

i want to know why we dug up a post almost two months old just to say its good.

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