a few character animations

Started by Dave Gilbert, Tue 02/05/2006 20:17:02

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Dave Gilbert







Here are two little RPG characters I've been futzing with.  Art has never really been my thing but I think I've found a style I am happy with.  Any critiques are appreciated!

BerserkerTails

Nice Dave. They look like SNES sprites or something. The guy shooting his gun reminds me of Flashback a lot, smooth animation and relatively low-detail/small sprite.

An action game in this style would be incredible.
I make music.

Scummbuddy

Is that a Father with Bible-Fighting action?!?! I love it!

"Feel the Holy Wrath of the Holy Bible, zombie!"

It is a nice style and you should keep it up. Perhaps, if anything I'd move the Father's spare hand down a bit, when the Bible(?) is firing. Just to add to the animaiton.

Nice stances, btw.
- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT

Dave Gilbert

Quote from: Scummbuddy on Tue 02/05/2006 21:32:23
Is that a Father with Bible-Fighting action?!?! I love it!

"Feel the Holy Wrath of the Holy Bible, zombie!"

Heh.  More like: "The power of Christ compells me to kick your ass!"

Interesting idea, Scummy. I tried moving the arm down.  Not sure if I like it better:


Haddas

How about making the bible-laser knockback faster? I mean, he leans forward, blasts, and leans backwards again. SURELY the bible is more powerful than that?

If you catch my drift.

seaduck

- The legs seem to slide into position rather than move naturally (perhaps one foot should stay on the ground, and the other move; on the in-between frames the latter should be slightly off the ground)
- The top guy's torso looks like made of sliding pixel blocks - it doesn't move like a physical object, even less like a human torso (it should move much less, and it's length must be preserved, it should bend rather than stretch)
- The bottom guy's legs become thinner when he stands up

Advice:
- Use less stretch/move tools, and rather redraw by hand
- Start with keyframes. 3 keyframes should convey this movement comfortably. Don't overdo the number of in-betweens, it will only make the animation look less natural.

Dave Gilbert



I removed some of the inbetween frames and  - yes!  He moves much smoother!

I'll try incorporating some of your other suggestions, Seaduck.  Thanks.

Dave Gilbert

And another.  Just for kicks.



Eat bible, sinners!

sergiocornaga

The proportions are a little off, but I think that gives it a more unique look.

Oh, and I think the father's eyebrows shouldn't toggle on and off... looks a bit weird.

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