GrimQuest

Started by Construed, Thu 26/04/2012 10:44:21

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Andail

Quote from: Pub master on Tue 08/05/2012 04:41:41
And though I'm not a big fan of VGA graphics I can still say by the time your done the game play will be the best thing in the game. Game play is second importance to me followed by art. First though is story, you always need a good story.

What a wonderfully confused utterance.

Quote from: Construed
"commercial version"
Will have a different storyline and art.
It is already of course all my code that the game is composed of.
[...]
I'm probably not going to work on this game much more.
I've gone back to what im best at which is hacking games.
Good luck and god bless to all.

There is a commercial game in the making, but you're not going to work on it much more? Or do you mean you won't work on this non-commercial game anymore? If it means that you will focus wholly on the commercial version, why is it you'll go back to hacking games?

Icey

Ohh I peeped my error, but still. (Story/gameplay) than art. I plan out the story and gameplay in my head and as comic. This will tell me the art style to use and how much I'm capable of coding in AGS.

Khris

I have a graet story its about two people who both wan't to make commercial game but are in know way ready for it at all, i fact pretty much least of all active game devs here and so the huge sarcasm void emerges and thraetens to swallow them hole and they have to gather lots of shogin crystal meth and safe themselves.

LimpingFish

Quote from: Khris on Wed 23/05/2012 00:21:13
I have a graet story its about two people who both wan't to make commercial game but are in know way ready for it at all, i fact pretty much least of all active game devs here and so the huge sarcasm void emerges and thraetens to swallow them hole and they have to gather lots of shogin crystal meth and safe themselves.

I'm intrigued, and I'd like to subscribe to your magazine and/or newsletter.
Steam: LimpingFish
PSN: LFishRoller
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Construed

#44
Well, I've been doing a lot of thinking and the grimquest project and pretty much all ags games are the least important goals on earth.
If your dead you cant really do anything at all so I'm doing some studying on nutrients and blood cell regeneration in hopes of eventually creating serums to extend the human life time.
I'm going to work a little here and there on the game, but it's importance has dropped immensely.
Perhaps if a few people join my crew I'll put a little more time into it, but at the moment I just finished perfecting my Diablo II botting systems, so the game pretty much plays itself now.
Anyone interested in helping with the project LMK and we can fast track it a bit.

PS.  :D

I recently changed the GQ server IP so if anyone wants to play it online you'll have to download the new version available at the same location the original version was.
I felt sorry for myself because I had no shoes.
Then I met the man with no feet.

Construed

#45
Well, I've been tinkering a bit here and there with the GQ project.
The server is online and ready for multiple users.
You can access it by using the client here: Grim Quest

You may want to bring a friend or load 2 clients to see its functionality.

I've been speaking with Corey Cole and have decided to slow or halt production on GrimQuest and I'm just leaving it there for old fans who would like to show the world of Spielburg to their friends.

However I'm looking forward to starting a new project using the Hero6 materials or fresh artwork.
Whatever the case I'm in search of a good VGA artist.
If anyone is interested please let me know by sending me a PM within these forums.

Created partial design document for new game:

Grim Quest design document


Main game features

1. Point and click interface.
2. In-game graphical GUI.
3. Simple but intriguing combat system.
4. Multiple player capabilities via TCP/IP "Wyz's agsirc plugin."
5. In-Game chat system with moderating and security capabilities.
6. In-game trading and PK, Player killing.


Storyline

Your a young boy or girl growing up in the small town of floorinville.
One day you start to notice the townspeople are acting a lot more worried and frantic so you ask your mother why and she replies, Dont worry son, Their just believing strange rumors.
You ask her what rumors and she simply does not reply.
You have your diner and hit the hay ready for a long day of working the crops.

When you awaken in the morning you see your mother standing in the doorway shaking and you run to her and ask what is wrong?
She stares at you for a few seconds, tears pouring out of her eyes.
Theres no easy way to say this "Hero name here", Your father died on the way home from the market last night.

Enraged you grab your grandfathers sword off the wall and rush out of the door into the morning haze towards the market.
On your way to the market you hear a rustling in the bushes then a terrible shriek, almost demonic sounding and in an instant you see a fearsome creature with bluish pale skin, almost human in existence but shorter and much more smelly, It instantly rushes you and you have no choice but to battle.
Now you are left to find your fathers true whereabouts and the source of this demonic infestation!


Immediate project needs

Medevil style artwork, either 3d or vga, "In need of a vga artist" otherwise I'll have to do the 3d art myself.

Need complete graphical re-design of gui interface "also depending on artist"

Character design of 2 main EGO's and multiple various npc's, skills and objects.

Sierra style music, Object sounds such as footsteps, gold clinking, drinking water, rustling in the bushes NPC voices and all other associated sounds.

Testers to help test the player movements, online capabilities and multiplayer functions.

-Jar
I felt sorry for myself because I had no shoes.
Then I met the man with no feet.

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