Pixel Background Attempt

Started by creatorlars, Fri 21/11/2008 15:15:35

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cat

Stefano, thanks for that link! Here http://www.scottmcdaniel.net/drawing/perspective/perspective.html is also some information about this perspectives and the usage is well described, but I didn't understand 5 point perspective until I read the article from your link.

abstauber

@Stefano & Cat:
Awesome links, thanks a lot!

Maybe someone could add these to the tutorial sticky?

creatorlars

Some great info & replies, thanks a lot!

I'm going to widen and deepen the building on the right, so that the doors appears in the middle of the building.  Making it this small was originally an intentional exaggeration of the size of this building, but after seeing it in this style, I realize the proportions should probably be more realistic to work. 

The RGRS building is a bar.  In real life, it's called Rubber Gloves Rehearsal Studios and is a bar/venue/rehearsal studio here in town.  I've gigged there countless times over the past few years and always have thought it's a really weird space.  The building on the right is part of it (there is a rehearsal room upstairs and downstairs, so that's why they're small.)  Anyway, more on the actual game another time... :)  I don't see why I couldn't add some radio towers and satellite dishes, it would enhance the idea of the scene being in an industrial district on the outskirts of town, and any such structures and details I can add will enhance the post-apocalyptic mood of the scene, which is good.

Stefano, great links for perspective, I've bookmarked them.  I've got a great book, "Perspective for Comics" that goes through all of this too, and has some great troubleshoot-the-perspective-in-this-scene parts.  I had thought about doing curvilinear for this scene, but decided against it.  Maybe I'll try it for the next one... those are definitely some awesome template diagrams.

Ryan, the two buildings initially shared a common vanishing point in the center -- the reason they don't match up in your sketch is because I cheated the building on the left over a little bit.  When I was outlining everything, I remarked the vanishing points and drew every single line from the vanishing points out in photoshop.

pixelperfect: thanks for the paintover! :)  this definitely gives me some good ideas.  I do need to make the RGRS sign glow a bit, and the little blue light would be perfect for an animated flickering lightbulb kind of effect.  I like the moon too... just needs some cloudy haze over it to fit in with the sky I think.

I'm going to try adding some features that will bridge the space between the two buildings, like some cables running from roof to roof, and flesh out the road a bit. 

Ryan Timothy B

I'm a little late on this.  Snarky helped push me in the right direction.  I for some reason yesterday thought two buildings on different angles shared the same vanishing point.

Here's a little sketch to show lesser and greater angled buildings.  (This is also assuming the camera is Exactly in the center of the two buildings with them on the same angle)



If the vanishing point meets in the center, the buildings are parallel.  If the vanishing points cross over each other, the rear of the buildings are aiming slightly towards each other.

Vanishing point is level with the horizon (if the buildings are of course level as well).

The green dot is the line where the base of the buildings intercept one another.

Thanks for slapping me back in the game Snarky. :P

creatorlars

Those sketches are really helpful illustrations, Ryan -- thanks!

cat

Ryan: I still don't quite understand. So, if I have two objects with different angles - how do I find the correct vanishing point for each object?

Ryan Timothy B

You make a line from the base on the side -- then to the horizon on the picture.  (I didn't draw a horizon in my diagram but I did mention that it stopped at the horizon.)

I believe I'm correct 'this' time.  Smack me with a rubber mallet if I'm not.  :-\

Trent R

Quote from: Ryan Timothy on Tue 25/11/2008 01:03:40
If the vanishing point meets in the center, the buildings are parallel reflections of each other.

But otherwise, looks good Ryan :)

~Trent
To give back to the AGS community, I can get you free, full versions of commercial software. Recently, Paint Shop Pro X, and eXPert PDF Pro 6. Please PM me for details.


Current Project: The Wanderer
On Hold: Hero of the Rune

Snarky

Not true in general, Trent. (And in Ryan's examples the buildings are always reflections of each other, whether the vanishing points coincide or not.)

1. All lines that (in 3D reality) are parallel to each other share the same vanishing point.
2. If a line is horizontal in 3D reality, its vanishing point always lies somewhere on the horizon. (Unless you're looking at it directly from the side, in which case its vanishing point is at infinity, and you draw it as a line parallel to the horizon.)

cat

Thanks Ryan, now I got it! :D

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