Another cutscene-thingy...

Started by Rincewind, Sun 30/05/2004 11:31:56

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Rincewind

But alas, not an animated one, this time, I'm afraid...
This is just at the end of act/day 1, before the "day 2" animation comes in.
I'm mostly concerned about the way the light touches the character - Does it look correct? And of course, any other suggestions are as always welcome! (Proportions, shading, etc...)



Cheers!


strazer

#1
Wow, very nice!

(redundant pic removed)

I would change the perspective of the ear a bit. It looks too far right at the moment IMO.
And his body seems a bit small for his head size.

But other than that, great job!

Arboris

Nice! it looks really good.

But it might be just me, but isn't that window kinda small ? Also the background with the mountains look a bit weird. Do mountains always have sharp triangler shapes like that? You might want to look at some fotos of mountains for referance. Also, I almost see no contours of the eyes. you might want to bring those up a bit, he kinda looks eyeless now :). The lightning subject has already been done by Strazer so i`ll wont bring that up again.

But again: It looks really good, keep up the good work. 
 
Concept shooter. Demo version 1.05

Ali

Very nice, but the horizon is parallel to the windowframe so it looks flat. Try re-drawing it horizontally (not flat, just wobbly along a flat line if you see what I mean).

Dorcan

Hey I like it !Ã,  :)

But there is something except the light, that bugs me :
Is the character supposed to be looking outside, or is he just thinking in front of the blind? Because in the first case, the only thing he could see IMO is the grass in front of the wall, so I would suggest you to lift up the blind a bit more.

Rincewind

Ah, thanks for the comments and the appreciations! :)

Strazer:
The edit you made could be what I had in mind... I'll try and see if i can reproduce a similar effect...
I'll try and modify the proportions and the ear as well.

ArboriS:
Don't know about the window, It's not supposed to be a very big one,(Rather a small one in a small apartment) so I think I'll keep it the way it is.
And yeah, I know that mountains don't look like that, it's just my style... :) I think they look cool, but I can change them to look more realistic... Hehe...

Ali:
Aye, crivens, you are right... Didn't think of that... :) I'll fix it.

Dorcan:
No, he's supposed to just standing there, thinking, and gfeeling the warmth from the sun in his face - That's why I closed his eyes. (There will be a short monolouge during this scene, with him thinking, before the day ends.)



And while I wrote this, I had the time for a little edit, based on the above comments... Heh...Ã, 

Peter Thomas

I like the new edit very much.

Perhaps my only comment would be about the blinds. It's very unusual to see a window blind, where the 'panels' fit together so perfectly that not a singly ray of light can break through. I think it would look a lot more natural - and realistic - if you made some of the grey strips of the blind sink and sag, so the light comes in on his face, and you can see snippets of the sky behind.
Peter: "Being faggy isn't bad!"
AGA: "Shush, FAG!"

Rincewind

Peter Thomas:
Ah, thanks, that's true. I'll work on that.
Glad to hear you like it, though. :)

Rincewind

Ok, tiny, tiny edit - Fixed some small stuff... :)
I only did one glitch in the blinds, as I'm not really sure if it looks good, both with the light and the glitch itself...Ã,  Any further c&c?Ã, 



YOke

Ditch the glitch!
His shoulders should be wider. Right now his head is far bigger than his body as Strazer pointed out earlier. I guess he's in a very tall building to be able to get that angle on the horizon out his window?

Other than that? Two thumbs up! Loads of atmosphere in the image, and perfect for a end-on-day cutscene imo!

Enlightenment is not something you earn, it's something you pay for the rest of your life.

phillip_002

Hey, awesome pic  :)

There are two main probles with it that I can see right now... The first has been mentioned before, about his shoulders being too narrow, but the seccond hasnt been commented on yet.  I think that if his body is facing the window, his head should be on more of a 45 degree angle rather than pretty much straight to the side.   This will mean that you see less of his face, but if you try it in front of the mirror or something, it would seem more 'right'

Tell me what you think... good job so far though

Rincewind

Argh, too much work at school prevented me from replying to this earlier... I whipped up a minor edit though, making his shoulders wider and removing the glitch again.



YOke:
Yeah, and his apartment is on the second floor, so... :)
Glad that you like it!

Phillip:
Aye, I think you may be right about that - I'll have to try and see if I can sort of twist his head a bit and make it look good... :) Thanks for commenting!

Marley_brother

Wow! I wish i could do cool things like that!

Vel

Rincewind, that game of yours seems pretty damn cool! Does it have a site or thread or something?

Darth Mandarb

I did a quick edit ...



- changed the perspective of the ear
- added a border around the window
- altered the lighting a little

Not sure if it's all correct or in proper perspective, just thought I'd drop some ideas on ya!

ravenfusion

^ That's better, it doesn't look like the lighting makes him transparent anymore.

Rincewind

Marley:
Well, it's not that hard, and I'm not that good either, compared to some of the others around here... It just takes some practise... :) You keep on trying!

Vel:
Thanks! No, it's too early in production for a website or a promotional thread... :) I'll wait until I have a majority of the game finished...

Darth:
Yeah, I like that edit - Especially the ear! Your perspective skills are better than mine... Hehe... I'll see what I can come up with on my own...


Rincewind

Ok, time for updates again... :)
I followed most of Darths tips - Changed the window (And added some light wood textures to the border), the shading, and also did a feeble attempt to change the ear. I'm not that satisfied with it, though... I'm gonna try to rework it again.


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