Suggestions & Critics for a couple WIPs

Started by Monk, Sat 13/09/2008 10:08:41

Previous topic - Next topic

Monk

hello there!  ;D

this here 2 unfinished screenshots from my work in progress game, im hoping you could suggest something to add or even criticize,

i left the room blank in purpose, so you can freely add this and thats with your suggestions...

I Thank you for your helps!





P.S :
terribly sorry for me broken english...!

Spike4072

One thing that jumped out at me is how blurry that cloud is in the first shot. You have sharp foreground blurry middle then sharp background. That kind of messed with the depth and hurts my eyes to look at it. It all looks good just the blurryness is messing with my eyes ;)

Monk

Blurry cloud.. Got It!! :D thanks Spike, Alot... more to come?

TerranRich

In the 2nd room, both walls seem to blend into one big wall. There's nothing dividing them. Perhaps make one wall darker than the other (depending on the light source), and use a slight gradient -- a SLIGHT gradient -- to show that those are two separate walls.

And hang some pictures or paintings up on the walls, maybe some picture frames on that shelf in the back.
Status: Trying to come up with some ideas...

Monk

Depth,lets see what i can do.. Be posting the new image soon! Thanks alot terran!

Mazoliin

It's not just the clouds that seems blurred to me, around all brown in the green room and the cracks for the bricks in the first picture also appears blurred.

If all of this "blurriness" is intentional, then I would recommend you to stop using it, because it isn't easy for the eye.

However, if it's not intentional, then all I can say is: Be warned! Keep your eyes out for blurriness! IMO, it ruin the pictures.

Monk

Thank you again.. The revamped version are underway.. I will keep that 'blur' thing in mind,ill try make things as sharp as possible.. Again thank you!

Matti

The first thing that came to my mind was that the guy has a sharp black outline and everything else doesn't.

I would either give everything that outline or make the characters outline similar to the colors of his clothes/hair/skin. I'd prefer giving everything a black outline I think..

Babar

I dunno....I think it's a nice style, and a pretty way of distinguishing between the main character and the surroundings.
The ultimate Professional Amateur

Now, with his very own game: Alien Time Zone

TerranRich

I like the black outline. It's a nice style, like Babar said, and I wouldn't change it.
Status: Trying to come up with some ideas...

Ryan Timothy B


Monk

#11
well thanks guys, imma keep the black outline ;D

this is a couple of updates on the WIP... ive changed the cloud blurs and adds some bits to the livingroom, please add more suggestions before i finalize it :)

Thanks Guys!




gypsysnail

Brillant work! I would suggest the plates on the top shelf and the pot by the door have some shadows and also emit shadows from behind them.... the plates that overlap each other could have shadows between them. Otherwise, fantastic work! I will be looking forward to the game.
Believe in afterlife! It's true in a metamorphical way ;)
Ken & Roberta - my inspiration!! 20 years.
U are what you love doing and passionate about - keep up what you love most.

Monk

gypsysnail, thank you!

i'll give another tweak for the shadows.. again,thanks! that helps!

TerranRich

Great work, except that the walls still aren't differentiated. They blend together, as they are all the same color.
Status: Trying to come up with some ideas...

Snarky

Personally, I'd say that's not a problem.

However, I would quite like to see a version of the character without the black outlines (or a background with them), just to see how it would compare to this style.

InCreator

#16
I like it quite much. Very functional, yet simple AND good-looking. Sounds like ultimate formula to get some games done!

What I would whine about is color: there's almost no color!

First image has 3 colors total and second one - 4 (green, blue, black, brown)... where's rest of palette?  This is enough to make cartoony, beautiful graphics, but not enough to make it look interesting aswell...

So put more palette into it, it isn't CGA era anymore!
But to not turn this into color battle, use more low-saturation tones, everything you've used (apart from upper sky) is very highly saturated. Not best idea IMO.


Monk

Wow,that's make me on fire! InCreator.. Since my english are not good,need quite a time to understand wht you mean,hehe. . But i get it now, let me do some more tweaks on the room,wallshadows,more colors.. And prepare the un-outlined character..

Much Thanks!

Uhfgood

Monk - could you posssibly do a tutorial on how you did your backgrounds?

Spike4072

Looks very nice. Some of it almost looks like 3d cell shaded. :)

SMF spam blocked by CleanTalk