the demon

Started by stuh505, Sat 14/05/2005 06:50:49

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2ma2

The new version looks very well, albeit is this the player character? Because if he's got wings, everyone'll want to fly instead of walking, but that's perhaps the way it'll be done. I think the arms look rather nice, even though they're longer than human proportions. It gives him/her/it a primal appearance. Rather brutal, but me likey.. :)

Is it asexual? I think of a male, due to body structure, but it's more or less sexless if you think about it.

stuh505

#21
2ma2,

No, it is not the player character.Ã,  And his name is not Mologwar, that is the name of the race of demons -- and there is more than one Mologwar demon.Ã,  They do not have sexual organs because the demons are not born and do not die, there is no evolution among demons.Ã,  I will have an updated version of the demon in 3D shortly.

p.s. your English is horrible my friend!

stuh505

ok, how about this?


Mozesh

Yeah very good, gives more of an evil like feeling to it.

Stefano

I do not like the wings! (to me) Look like they belong to another creature and were sewed to the Mologwar.
I also think it is looking too human (head/chest/members size proportion). The lesser it looks human, the easier is going to be proving to your players that it has a completly different perspective about pain, death and human bonds.
I drew a sketch to exemplify what I'm saying (thow I think still is too "classical" as you said):

I believe a non-cliche look would fit your concept a lot better.
Congrats for your idea again, stuh.

Cheers,
Stefano
Trying to make my first AGS game.

fertoff_as_guest

Which soft are you using to model this?

Are your first pics renders or just the shaded meshsmooth?
because they look somewhat blocky...

Are you going to animate this? cause I see some triangles in your mesh that, when meshsmoothed and animated may cause the mesh to react weird.

Other than that, i like the design

fertoff_as_guest

wait,,,is this poly-modeling or other? cause some images look like the ones obtained from rhino default render,,,,if this is not polymodeling, forget my previous post

stuh505

Stefano,

wow!  I really love your concept!  I don't think I'm going to start all over like I'd have to do to make that...but if you like doing concept art, send me a pm...I've got more characters and if you'd be interested, you'd definitely be mentioned in the credits and have your concept art be little secrets that you can unlock at the end of the game.

fertoff,

yeah, going to animate it...facial animation, body animation, hopefull I'll be able to get the wings working, that will be a challenge for me.  The black pics are ZB screenshots.  The white pics are silo screenshots.  I don't really avoid triangles, when I'm rendering as subdivision surfaces it doesn't really matter!  so far modelled in silo and ZB...although I've been trying to switch over to modo as I work, I keep getting frustrated and doing it all in silo :P

Stefano

Quote from: stuh505 on Tue 17/05/2005 06:38:32
I don't think I'm going to start all over like I'd have to do to make that...
Yes, I understand I could be a real pain. And yes, I'm definitely sending you a PM!

Happy modeling,
Stefano
Trying to make my first AGS game.

stuh505

okay, little update here.  or big.



I hope we're done with the major crits, if anyone has problems with his body parts now please don't stress me with it

still open to crits on the texture

by the way, he is rigged now too :P

=The=Brat=

Looks like you just made an award winning pic. no more crits from anyone

Raider

Ok.
First off, I'm loving the pic.
Second of all, are you worried about lighting? Because I can see two different light sources. One is shining on his/it's feet, and the second source is from behind. If the light that is shining on his feet were from above then shouldn't it be on his/it's face as well?
I might be wrong.   :-\

Andail

I too think he looks a bit too human, only that some of his muscles are removed (leaving weird cavities). I always have problems with wings, mainly because they're generally drawn too small to be functional.
Even his head is a bit too small and flat, imo.

Of course, the modelling is impressive, still.

2ma2

I like the textures on the wings. I'd want to see similar texture on the body, it looks rather plastic now. The claws are sweet though..

My english is as my german when I'm that tired.. and my german is horrid ;D

Shane 'ProgZmax' Stevens

I am not sure if you will find these useful, but I made two quick sprites, they might give you some ideas anyway.



Chicky

I really like it, no changes needed imo.

fertoff_as_guest

looks nice...
But i would have made it more massive, bigger wings, bigger muscles,,,similar to the walrog(was this the name?) that Gandalf fought against in LOTR 1

stuh505

TheBrat499,

why thank you!  I guess you didn't notice that all the normals on the left hand are reversed!  haha, I don't know how that happened...

Raider,

well, the lighting doesn't really matter because what I'm making here is a character which will be used in cutscenes in the game.  the lighting in this picture is just to show you guys right now...the lights will be different in different scenes.

QuoteBecause I can see two different light sources. One is shining on his/it's feet, and the second source is from behind. If the light that is shining on his feet were from above then shouldn't it be on his/it's face as well?
I might be wrong.

actually, there are 5 lightsources...and you are surely wrong, because my guess is that my computer is better at raytracing than you are :P


Andail,

heh, funny you should say that...because my feeling is that, although I really like this look for him, it's very inhuman...and my original concept for these demons were for them to look essentially like large black-skinned humans with 2 horns, no other differences.  but, in my mind this was scary...and I couldn't make it look scary on paper without giving him claws and horns and wings and stuff.  so, I'm not really bothered by him looking humanlike.

perhaps you missed the part where I asked everryone who had suggestions to change the modelling to keep them to theirselves at this point since making any changes to the model would mean throwing away all my work AFTER that step?  I can't really change anything anymore without losing too much work!

ProgZ,

did you draw those sprites just for me?  why..thank you.  I can't say that they will help me at this point, though.

chicky,

thanks.  your avatar looks pretty nice too  ;)

fertoff,

yeah...I'm not really going for the Balrog look.  I think I got carried away enough as it is. 

please, no more comments on the shape of the creature, your words will only be hitting a brick wall..

I will be improving the texture hopefully, I should make the horns and claws look different from the skin tone.

I have made some small animations with it already, but I'm running into some technical difficulties preventing me from using texture in them at the moment, but I will have some teaser animations coming soon.




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