The Red Death (Death Character C&C)

Started by Penguinx, Mon 27/10/2003 16:30:41

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Penguinx

Attached below is a gif (only slightly animated) of a character concept for Death that I am working on.

I want to make a very short one or two room game to practice my coding before delving into my ISO alien game.

I've always admired the style of capcom's old-school 2D artists and wanted to kind of make the in-game characters reminiscent of a pocket fighter combatant.

The animation is really rough, as the robes Death is wearing will shuffle and move a bit more and his hands will clench and relax in time with his breaths.

This would be an idle animation:



I've always given characters a black or dark colored pixel border in the past; this is probably the first time I've dropped that out of the design. I'm please with the results thus far, but what do you think?


Migs

#1
I like it!!!  The relatively large head really gives it a great flavor.  I think I'd take off the red gloves and give him skeletal hands, to complement the skull head, but that's just my own personal opinion.
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PureGhostGR


Darth Mandarb

Sweet!

The only thing about it that bugs me is the bounce ... but since you said this is just a rough animation (beginning) I'm sure you know what you're doing :)

I like the movement up and down like he's flexing his knees ... it's the jerky/bounce thing.  It looks like he's scared and is shaking?  Was that what you're going for?

I like the red gloves but what Migs said might be cool too!  

Great detail on the head!

Keep us posted!

dm

Penguinx

I was kind of going for a 'shaking in rage' effect. I am probably going to toss out the animation completely and start from frame one again when it comes to the final product. I want to really push myself when it comes to the animation for this character.

IE: his face will completely change expression, his hands will clench, his chest will heave, his legs will straighten, and so on.

I have not ever really animated things before as all my pixel art was of static scenes. So, I figure the best way to learn is to try, try some more, and keep trying until I get it right.

Darth Mandarb

That's the best way to go about it!  That's what I do ... I just keep adding pixels here and there and movement, etc.  Finally (eventually) you'll get it right!

If you've never animated before (and this is a first attempt) it's a dandy of a first try!

I eagerly anticipate more ... more more more!!!!

(I get the shaking in rage thing now!)

cheers,
dm

jannar85

Cool character! Reminds me some of Street Fighter :P
Veteran, writer... with loads of unreleased games. Work in progress.

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