Tips on adding swamp water

Started by Icey, Wed 04/05/2011 22:03:11

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R4L

Quote from: Studio3 on Wed 11/05/2011 03:36:27
I was think about doing that but it would flood the place a the main player cant walk on top of water.

So make him walk in it. :P

SpacePirateCaine

Looking really good, Studio3. I think you've done an excellent job on the water. You could make the bullrushes and other elements inside the water a little more noticeable by increasing the contrast just a little, but even that isn't fully necessary at this junction, I think.

The main issue I can see now with the water is that the border between the water and ground blend a little too well, and it's tough to tell where one ends and the other begins. You've definitely got the right idea, but might want to darken the ground around the water's edge just a bit (Wet ground is darker than dry) which will give the player a more easy to recognize visual cue.

Lastly, you're doing a good job with the shading - the trees are looking good, shadow-wise, but the texturing on the ground and also the trees is making your world look a bit flat. By playing with your textures, texturing the background on your own (Takes a lot of time, but feels a lot better in the end) or creatively erasing sections of the texture to create depth, your background will feel much more solid.
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Monsieur OUXX

Well find a way. You can have him say "I can#t walk there because it's quicksands" or something. It's a swamp, there can't be cliffs.

Unless you decide it's not a swamp but a very dark and gloomy forest.
 

Ali

Here's a quick and messy sketch of how you could deal with the edge of the water using highlights/ripples:

Icey

Thanks Caine, Shading can be hard for me sometimes but if I try my best then I can eventually get it right.

@Ouxxey: I can't really do that. There are other reasons why i cant do it but I cant spoil my game.

@Ali: I get now. I think I will do that.

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