bckground\character\vegetation for critic

Started by Mage, Wed 18/02/2004 14:07:01

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m0ds

Brilliant!

You're going to be very popular.

^_^

Vel

Totally smashing! Your game will rock without a doubt. By the way, that character looks to me kind of like parker from shadow of the comet.

Mage

Quote from: Farlander on Thu 19/02/2004 14:52:36
sum to that the nice background of the bar you did before, and you'll get a very promising game indeed...

what bar ? :D
anyway thanks for your feedback... i appriciate it.
and as for the resemblance (spelling correct ?) to shadow of the comet :
i'm trying to capture the climax of shadow of the comet... this is going to be a H.P. Lovecraft inspired game... i just hope i can handle it.

Erwin_Br

#23
Very, very nice background.  :o

Be sure to show it to us again when you completed it.  :D

The only suggestion I have is to change the door a little. I think the witdh could be decreased. I've only seen that kind of large doors in hospitals where they need to move entire beds through the doors.

--Erwin

Nacho

Eeer... It was you who uploaded a bar/pub before, wasn't you? It was cool...  :)
Are you guys ready? Let' s roll!

Das Plans

Wahooo...

I know I'm  a little late, but I had to tell you how much I like your background. Great, great work.

Also, it's quite instructive for me - I always had problems drawing exterior locations with all the trees and stones and stuff. Now I have something to cling to.   ;D

Mage

i just want to show you some more work in progress (none of these are finished,actually they are in an early stage) :


the pic as seen before with some improvments


The title screen ( the game still needs a title )


an overview of the village


The mains character home

James Kay

It's all looking very nice!
Keep up the good work!

LordHart

Holy fuck!!! :o

I want to have your child... so I hope you're a chick, otherwise it might not work. :P

Farl, I think you're probably thinking about Herr Steins bar. Or my crappy one...

Mage

#29


some work in progress on this one :
it's still not finished as you can easily see :)
just wanted to know which chandelier fits better.

oh and can anyone help me finding reference to inner and outer house designs from about 1920-1930. I'm especially looking for reference about mental hospitals (cells) from that time.
any help would be appriciated.

Oh, and blackbird :
i didn't trace nuffin and the program is PSP 8.10


Mage

hmm.. seems like the post got lost somewhere.
so here i am again and the problem is water,
so if anyone can tell me how to improve it or give me a link to some tutorial or something that would be great.

Ben

The water looks good to me.. I think the only way to improve it is to add reflections (I see you started doing that already).

Since you're going for FOA/MI1 style, you might want to look closely at the water in those games..

Mage

#33
Ok, so here's my first ever walkcycle :) i'm pretty proud of myself alought it still needs alot of lil' tweaking and stuff :

oh.. i couldn't enlarge it with the program i'm using so if anyone would be so kind to post a zoomed version, that would be good :)

P.S.
i'm still looking for some kind of method to do the lake (water). any kind of help would be much appriciated.

Darth Mandarb

#34


I would speed it up just a tad.
I would lower the raised knee in both mid-points, it's more like a running animation placement.
I wouldn't have the arm (in the forward positions) go up so high.  Just move forward.

Excellent for a first animation though.

~ d

edit Just FYI - You can double the size by just adding width and height tags to the [ img ] [ /img ] code.

Damien

It's a great walkcycle, but I seems that when his knee is in the highest position, his other leg moves backwards too far, and you should bend his arm gradually during the walkcycle, it looks weird when it bends just in one frame.

x2

I zoomed your walkcycle using this code:
Code: ags
[img width=70 height=78]http://www.2dadventure.com/ags/walk2.gif[/img]



Kweepa

For lake water, your best bet is some reference material (from a google image search or photos you take yourself!).

What I would say about the water you've drawn is - it's nicely textured, but water isn't blue. It should reflect the sky more than anything else. Also, the mountain reflection should be much less crisp, and darker than the mountains themselves. Then the water shouldn't just fade out towards the shores. On large lakes there can be "waves" near the shores. And maybe there should be a bit of depth cueing.

Look here for example.
http://www.sunbanksresort.com/photogallery/pages/sbcampsites.htm
Still waiting for Purity of the Surf II

Mage

Thanks for your advice.. i'll fix the animation sometime soon.

here is the lake background... i played a bit with the water :

(i couldn't save it as png.. some error popped)

And here is something new, i've been playing with diffrent kinds of plants (trees mainly) and i want to know what you think, which looks the best and worst.

kaaZ

Since your style seems consistent and all these trees and plant are beautifully done in the same style I couldn't point one out that's the best or the worst...they're all pretty good...
Pantomime players are the root of all evil.

Corby

WOW! I'm amazed and very very jealous! The thing I like most is how you do your rocks and trees! Reminds of the way I do business but I like yours better!



I can tell you used a underpainting/overpainting method, very good work! I think I may steal the colors you used for that rock in the first pic! :)
BTW I love how pixalated it looks! Keep it up!

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