Lineart for game

Started by Dux, Mon 03/05/2004 13:02:00

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Dux

Very much WIP, mind you:) A lot of details not in yet, so if you have any ideas regarding such, let me know.








Synthetique

Do you really have to include those thick outlines?

Coffeeshop. Maybe some lamps. Oh! And a sign on the windows with the name of the coffeeshop.. And curtains on a string straight over the bottom half of the windows. Speakers for the coffeeshop-jazz music. And what do you call them paper sheets that you wipe your mouth with n stuff?Anyway, a thing that holds them papers on every table. And a coffee menu.

The hallway. If that big chunk in the right corner isn't a coffeemachine or a candymachine, add one of those.

The videostore needs some tapes. ;) And a computer at that desk and tapes on the desk, and a cup with cheap free commercial lighters in it. You know them damn lighters that only work maybe once or twice.

Dux

Thanks for the great ideas:) As goes for the thick lines, I do think they have their place, but I've used them a little less in the latest BG(which is the coffeeshop), more to emphasize objects that are closer than the rest. I will probably adjust the other BG's too. The BG I'm the least pleased with Right now is the lockerroom. I don't know if it's the perspective or something else. Ah, well.

Hoping for more c'n'c:)

Synthetique

So, when will we see some changes? Like colour n stuff?

Rincewind

This looks like a very, very good start! The perspective is great, and the lines are clean... :) Can't wait to see them in colour!

Some suggestions on what to add to the corridor:
- Posters on the walls are always good to fill up space with...Ã, 
- Grafitti and scribblings on the lockers is common, at least in my school... :)
- And maybe a trashcan or two?

Good luck, and keep up the good work!

Pessi

Dude, I love the thick lines! I just think you could use them more consistently. For example, in the Hallway image the doorway is thickly outlined, whereas the doorway in the Locker Room image isn't.

That's all, really.

Renal Shutdown

Hm..
Thick outlines..  not exactly realistic, but I like them.  They have a very Cartoon Network-y feel to them, kinda like Dexter's Lab..  or Space Ghost.

Hugs
Iqu
"Don't get defensive, since you have nothing with which to defend yourself." - DaveGilbert

Dux

QuoteSo, when will we see some changes? Like colour n stuff?
To tell you the truth, coloring really isn't my forte. I'll probably do as much of the lineart as possible(18 "rooms" planned right now), and then make an attempt at coloring(which will undoubtedly suck).Ã, 

QuoteDude, I love the thick lines! I just think you could use them more consistently. For example, in the Hallway image the doorway is thickly outlined, whereas the doorway in the Locker Room image isn't.

That's all, really.
Heh, I was almost prepared to redo the lines. Ok. I'll fix the lockerrom. I'm just curious what you think about the lines in the coffeeshop? I didn't want to go either way, and I think it locks pretty ok the way it is. Obviously, using thicker lines on the seats in the far corner is going to make it look more cluttered IMO.

Dux

#8
Bumping this thread up, beacuse it kinda got lost in the jungle of old-posts, and I was hoping for some response from Pessi:)

As for progress, I've been taking a few days off, to go seek inspiration. I expect to have something new next week, and maybe I'll even attempt some character animation.

I've also been thinking further on Story, which you really wouldn't know anything about yet, anyway;) It is going to revolve around these cybernetic replicants, but I'm actually considering doing it as a series now, because I really feel the need to do a proper introduction of the main character - Philemon Troy. So.. the original story is going to be the sequel. Well actually, it's more like the first one will be a prologue of sorts;) A short game, serving both as an introduction, and as a way for me to learn AGS properly.
Hmm, I think I'll do some work over the weekend and the post some stuff in the "AGS Games in Production" - forum.

InCreator

Beautiful. But how big will be the characters for this game?
Like, on BG-s 2 and 4, perpective forces you to scale your character ALOT and lottsa scaling isn't the best option to make a nice game, IMO...  :-\
Try to make walkable areas for named BG-s and try it yourself - you'll understand what I mean. 

Moox

in bg 2, shouldent the vertical lines be straight?

Dux

#11
QuoteBeautiful. But how big will be the characters for this game?
Like, on BG-s 2 and 4, perpective forces you to scale your character ALOT and lottsa scaling isn't the best option to make a nice game, IMO...Ã, 
Try to make walkable areas for named BG-s and try it yourself - you'll understand what I mean.Ã, 
It'll have to work, though, cause this is the style I'm going for:/ As for BG2 - "The locker room", that one might end up trashed in favor of a new one. It was the first background I made, and I guess it shows:/ It's not exactly consistent with the other ones. The character I'm working on will be 192 pixels high. So, yeah, pretty big..

Quotein bg 2, shouldent the vertical lines be straight?
Not necessarily. It might actually make it look too clean.

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