First attempt at a background

Started by PaulyB, Fri 30/09/2005 14:59:39

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ildu

Darth based the vanishing points according to the lower room borders. One could try a point according to the ceiling borders.

PaulyB

Quote from: Darth Mandarb on Sat 01/10/2005 02:41:44

- red lines flow towards the vanishing point.  Keeps things in perspective.
- black lines show where the wall, door and window lines should be

So you see, the ceiling lines are off too (I forgot to draw their black lines).

Hope that helps.

Thanks for that, i'll get working on getting it in perspective..
Oh and by the way, did you set the vanishing points by hand manually or did you use some software?

Darth Mandarb

Quote from: PaulyB on Sat 01/10/2005 15:57:11Thanks for that, i'll get working on getting it in perspective..
Oh and by the way, did you set the vanishing points by hand manually or did you use some software?

You're welcome :)

I took the two bottom wall/floor lines and made the vanishing point where they intersect.  So ... basically by hand, but not just guessing!  It seems confusing, but once you get it, it's easy to work with.

Raising and/or lowering the vanishing point  can change the "feeling" of the room.

If I want a laid back/somber feeling I might lower it a bit.  If I want a more dramatic feel I raise it a bit.

Lighting is really the key to convey these "feelings" but you'd be suprised how much the angle helps!

Krysis

The poster doesnt really look right. Its too much colors and it doesnt fit the look of the game.
I bothered doing this to give you a idea of how I think a poster or image from a foto should look in a game looking like yours. Hope it helps.Ã,  ;D

Ã,  Ã,  2x

Notice that I tilted the poster slightly. I just think strait horisontal and vertical lines looks odd and loses some of the "cartoony" look in a background.
Oh, and sorry if it aint too corect but It looked like a zombie shot few times and losing his head. Maybe it isnt. I cant really tell. :)

PaulyB

#24
Thanks for that!, i like what you've done with the poster, I think it will fit more with the style of my game now :) i'll post a pic when i've had time to update my background.
Oh and I agree with what you say about straight horizontal and vertical lines, i am going for a 'cartooney' look in my game and did try to tilt all the lines slighty.

P.S. the poster is of shaun from the (brilliant) film Shaun of the dead:




PaulyB

Ok here is a very quick modification of my background, not had much spare time to work on it these last couple of days, hopefully i'll be able to spend more time on it this week, take a look:

here it is pre-modification



and after


mainly ive changed the top wall/ceiling borders, the window, the door, the poster (with a little help from Krysis  ;)) and the desk. What do you guys think, does it look more in perspective now?

Tuomas

It still kind of hurts one's eye that the only warm colours in the room are in such a detail as the poster. I mean, it stands out too much being so differently coloured than the rest of the room... As in, the red and black are very strong and sharp colours whereas the rest of the room is mild like a hospital

Krysis

OK. Time for a few friendly tips. :)
1. No need for shading or light at this point, first make the room basic layout. When you think you R ready with the room start doin the lighting according to the light source(s).
2. Dont go out of the line like with the windowshade.
3. All lines are too gray, all colors too. Add come color. Looks like a morgue.
4. Check the perspective by pasting this image in Paint and drawing bright green or yelow lines over your lines.
5. U can trip on a doorstep like this, and if it opens to the room than u cant turn on the light. Besides the desk is gonna jam it a bit.
6. Make your own posters either by tracing pics or by drawing them by yourself.
7. Take a pensil and a piece of paper and draw a layoult of the room. It saves time.
8. The window looks flat. and the PC is too small.

Hope that helps :S

PaulyB

#28
Yea it does, i appreciate all the feedback ive got, it's been very helpful thanks  :)

This room is taking me waaaaay longer than expected, but at least i am learning and i suppose it will be worth it in the end  (at least i hope it will :-\). I'll post up some more pics in the next couple of days to show you my progress.

Khris

1. Don't quote the whole fkin previous post. That just wastes bandwidth (CJ pays for).
2. The proportions are still not right. The ceiling and door are too high, compared to the char. And the desk is too deep, right now it looks almost like a cube.
3. What are the grey lines on the ceiling? Certainly, the lamp's shadow would look different.

PaulyB

Sorry about quoting the whole post but i doubt a few lines of text is gonna take up too much bandwidth :P

Anyway, i lowered the cieling and shrunk the door a bit, also added a rug and a bed




RyRayer

really. move that bed closer to the wall. and that rug is too... flat :). I would recommend you to make your own rug. I hope you understand, and good luck again.

Khris

Quote from: PaulyB on Tue 04/10/2005 22:31:31
Sorry about quoting the whole post but i doubt a few lines of text is gonna take up too much bandwidth :P
Okay, then forget that and don't do it because it's completely unnecessary.

The door, desk and bed are still out of perspective.
The light switch is still behind the opened door, and it's too big and too high.
The doorstep is still way too high.
Try to spend a little more than 10 minutes on your next paintover, after you've read the various helpful suggestions in this thread, which you seem to simply ignore.

PaulyB

Quote from: khrismuc on Tue 04/10/2005 23:11:01
The door, desk and bed are still out of perspective.
Oh right, Im not sure what i need to do to get them in proportion then cos i lined all the diaganol lines up using the vanishing point as suggested by Darth in a previous post.

Quote from: khrismuc on Tue 04/10/2005 23:11:01
Try to spend a little more than 10 minutes on your next paintover, after you've read the various helpful suggestions in this thread, which you seem to simply ignore.
Hey i havent ignored any of the sugestions, ive just not had a lot of time to work on my background thats all. As i said above, im very grateful for all the help ive been given.

InCreator

#34
And what's weird that his perspective is quite correct. At least I tried and got close lines. I didn't use darth's point, but tried to put point where four walls meet (purple lines). Only one really missed was bottom of rightmost wall... So I used the point of other three.



Other incorrect elements are the door, bed and desk a bit.
But overall, though it IS about correct, it FEELS so wrong. Must be those stupid decisions to move both bed and desk into bizarre positions - away from walls.
Or did I do anything wrong?
............................

Suggestion - lower the vanishing point and save yourself from so unrealistic look plus extra drawing the tops of the things. This has been suggested and I will second it.

If you start drawing a room, start with this rectangle far back - the back wall. Then try to put the vanishing point onto it, the closer to the middle (center!), the better. Easiest way to do this is simply pull 2 diagonals from corner to corner (separate rectangle into 4 triangles). And ONLY then start to make everything else - you have a perfect guide now, called "vanishing point". Since totally centered vanishing point is - well - boring, moving it now somewhere a bit will produce interesting viewpoints.

Often, the 100% correct perspective isn't required at all - I, for example very rarely mess with vanishing point, since it bores me and demoralizes. But trick is to produce believeable perspective, it should atleast FEEL right. The feeling is most easier to get by either learning to do it correctly first (using the system) - or having a good memory + playing 3D games/living your real life with strong observation and memorizing. This all comes with time and experience.


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