Tweening my walk cycle...

Started by Theeph, Tue 11/07/2006 13:32:22

Previous topic - Next topic

Theeph

#20
A treadmill. Now that's an awesome idea.

Unfortunatley, I don't own one and also we suffer the same ailment, that is - laziness.

Anyway, departed from excercise equipment I rocked out with my pixels out and here's the latest version:

*Fixed walk cycle to correspond to Ben304's stuff-that-makes-sense. *bows*
*Added cooler looking hair flick. The old stuff was too limp. Hopefully the new stuff isn't too extreme.
*Busted out my force equals mass times acceleration squared, and made boobies go up and down only.




Edit: Also for fun and giggles, here's a sample of a flip thing I'm working on. It was a five minute job to pixel because I drew it first. That's basically what sold me on it.


ThreeOhFour

Ah! You are getting there indeed. That flip is pretty cool too.

Now, just to prove I'm a glutton for punishment, I thought "Wouldn't it be better to make an animation with that sprite, to demostrate something?" What that something is, I do not know. However, I thought I'd do it anyway. First thing I did was kill all detail in favour of good o'l black lines - this makes it a whole lot quicker to animate, and then you can colour her up afterwards. Note that this version doesn't have flowing hair or anything - I just wanted to show how I think (note - opinion present - not necessarily correct) things should move around, flow, etc, whatever...

I thought I would do it in the different stages, as before. (And hey, sorry the face ended up looking like some freak that was beaten with the ugly stick - I laughed so much when I saw this monster I had created that I just HAD to keep it!

Ok, Step 1. Nick picture of person on forums, trace basic outline in MSPaint (the only program to use!!!) and get rid of all colour.



Told you I made her ugly, didn't I?



Basic legs...



"Chest Fluctuations" (I love that term!!!)



Hips... mmm...



Now unfortunately, though I tried 3 times, this one would work as an animation - it didn't loop, just ran once, so I thought I'd just post the frames to finish up the legs and you should get the general idea.

Now I know there are still heaps of things to fix - arms especially (oh yeah, and face!!!) - but this took me 2 hours, so I'm kinda sick of mucking around. Could have probably done it quicker if I hadn't accidentally deleted one whole stage, making myself start again...

Lemme know what you think. If it helps, great. If not - well I love wasting time on any ol' thing that comes my way, so at least I've amused myself.

One little suggestion - try lightening the colour of the trousers, or making the outline in a lighter colour - with no clear outline, it can make it hard to tell which leg is in front.

I'm done. Peace.

Theeph

Just... wow. Thanks a bucket load Ben304! I think I'm slowly getting it.

Comparing our two anims, I'm thinking that the top of mine looks like it's running a marathon and the bottom is doing some crazy moonwalk. I'd like to say it's because I want that effect, but I'm pretty sure it's a whole bunch of little lazies that squished together into one big squishy ball of mashed potato... of laziness.

It's gotta be said though... I heart your ugly-stick-face drawing. It's gigglesome.

Thank you so much for investing all this time... O_O it's really cool.

I'm going to go play with your final frames and spend some time getting it working. Stay tuned.
Also - yeah it's about time I changed the jeans colours. It was frustrating me when I was making corrections because I couldn't see what I was doing without adjusting my monitor contrast. Blast!

Cheers!

ThreeOhFour

Glad you like it. Looking forward to the result. Now that I look at this after I have done it and come back to it, I of course hate it. This always seems to be the case. Hips need to wiggle more, chest should stay the same but breasts should bounce a little bit more... legs look crap (though I do wish I could see that final version moving for a more accurate idea), left side of her torso gets chunks taken out as she walks, arms and hands suck... you've got a bit of work ahead of you if you wanna fix this baby. Oh yeah - and face is still UGLY!!!

Good luck. I may not see the result for a while (going away for a week or two) but will look for it when I get back. Happy pixelling!

Theeph

Huff puff.

Ok some big changes. Anyway I pretty much painted over Ben304's edit. I rearranged things a bit, but not too major. Changed the trouser colour... lets the shading show up better which makes the legs look better I think. Taking a short break from this one now to go make guis :P


Drawken

#25
Your walk cycle is really coming along. I really like the character you designed, you made yourself a quality sprite to animate.
There are certain things that don't look 'normal', though.
I just tried the walk out myself and noticed a few things about the movement.
-The hips 'pop' out the most on the PASSING of the opposite foot (because that's when the leg has the most weight on it), not on the CONTACT (when the foot hits the ground) of the opposite foot.
-The torso rotates slightly in the direction of the hip going up.
-The shoulders slightly tilt the opposite direction of the hips.
-Her chest should be moving all the time, not just jerk on one frame. Her chest should bounce when a foot comes in contact with the ground.
--Other things--
-her hair should move more fluidly. I don't think her hair would move that far out unless she were running, just a one or two pixel movement should do it.
-her right (our left) arm is constantly changing sizes, same with her shirt sleeves.
-the shadowing on her pants isn't consistent.
-----
You should try walking this way and try to feel how she's walking. You'll make a better animation because of it.
<First time placing in a Sprite Jam. Neato.

Theeph

Cool. Thanks Drawken!

It's gonna be really helpful to have an itemised list of stuff to fix/implement. Thanks for the compliment too. I shall have a bash at the changes and see what I can come up with.

I also just noticed how revoltingly inconsistant the leg shadows are too. >_< *headdesk*

Thanks again!

Oh, and it amused (and complimented) me to know that somewhere, halfway around the world, you were trying the walk out! :) I'm glad you didn't try the walk from my first version... I might have had to pay for damages.

Cheers.

SMF spam blocked by CleanTalk