Yet Another Walk Cycle - REDUX

Started by Uhfgood, Thu 18/10/2007 07:11:27

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Uhfgood

I stopped working on my background for a while to start in on some animation.  A brief explanation here before I present the image.  This is intended to be generic (probably male generic), which I would use as a template for any other actual animation.  I want you to keep in mind that the drawings weren't precisely aligned and that may diminish the smoothness of the animation a bit.  Mostly i'm wondering if I should attempt to perfect it by doing it over, or if I should move to the next rotation.

Suggestions?  Is it really terrible?

Thanks, Keith.


Evil

It's not bad at all. It's really good. Feels real natural. The feet are on the same plane, and it might look better if the far foot sat up a bit higher. Head sits a bit far back too.

Dualnames

Good job. Not bad at all. If we could only see that thing getting colored.
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

monkey0506

It looks pretty good. For a dwarf/midget/hobbit. := Or maybe just a well-built child...

Good walkcycle though it does look a bit shortish IMO. Of course I am a giant...

Sylvr

Quote from: monkey_05_06 on Sat 20/10/2007 01:34:50
Good walkcycle though it does look a bit shortish IMO. Of course I am a giant...

The height looks good to me. Don't listen to the freaky giant.
| Ben304: "Peeing is a beautiful thing, Sylvr" |

Andail

Quote from: SilverTrumpet on Sat 20/10/2007 01:47:36
Quote from: monkey_05_06 on Sat 20/10/2007 01:34:50
Good walkcycle though it does look a bit shortish IMO. Of course I am a giant...

The height looks good to me. Don't listen to the freaky giant.

Hm, no, the height doesn't look good. He's about 4-5 heads tall when a normal person is 7-8 heads tall. That's what makes him look like a midget.

Erwin_Br

Despite his short build, the animation itself looks okay... There's only a slight hiccup in the transition from the last and first frame.

The cycle on the right is hard to read. When I look at the torso and arms I'd say he's walking away from me, while the legs say the opposite.

--Erwin

Uhfgood

I forgot I even posted here.  And the one in the right (front view) was posted after I started this thread.  I merely replaced the image since they were both on the same pages.  In any case yeah the front view looks a little odd, the arms are ok, but the legs need some work, and that part in the torso needs to be fixed.  As far as the height I can see how it can look short, so I may redo, or change it or something.  I'm currently considering what I want to do and how I want to do this.  The arms look a little odd because I don't do any slow-in/slow-out -- Essentially the hands should move slower once it gets tot he top of the arc, and then start out slow, and finally swing more down the middle.  Also a few people suggested I need to add a little spring to his step to make it more lively.  So i'm deciding how I want to do this.  I may redo these soon.

Thanks for the feedback!

Keith

Uhfgood

Okay I had to change the name of the post so that people would look at it anew, and so I could keep new images in the same thread, and not clutter up the board with a bunch of useless threads.

I did a new version, and it didn't come out too well, and I could have fixed it.  But then some people suggested The Animator's Survival Kit by Richard Williams, and I decided to use that to make the next walk cycle.  So I decided to add it.  To me the newest (second one) looks almost like a double-bounce.  I'm thinking I should redo it again, or should I add the arms now?  What do you think?



Keith

Grundislav

Those 3 are very nice and fluid, but each one says something different about the character.

The first one is a big, tough, macho type guy.

The second one has a very pronounced limp.

The third one is a very feminine walk.

So really it depends on if that's what you're going for.  Good job, though.

Sparky

Of the three, I think #3 moves the most smoothly. I think the reason #3 looks effeminate is that the elbow bends so far backward as the arm swings back. Additionally the shoulder moves forward and backward quite a bit, which suggests to me that his torso is twisting a lot as he moves. But aside from these minor issues it's really a good sequence, I could see it working as a base animation with a few adjustments.

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