[Editor enhancement request] "Select a sprite to use" window size default?

Started by Dave Gilbert, Tue 30/11/2021 14:15:50

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Dave Gilbert

Hi AGS Powers That Be!

I have an issue that barely qualifies as a nitpick, but rather a small annoyance that I wonder if anything could be done about. I've been organizing all my sprites into folders and subfolders. This means I have to increase the window size to accommodate the expanded folder trees in the "select a sprite to use" window. Normally that's no big deal, but the window size resets to the original (too small) size every time I want to select a sprite. Is there any way the size of this window can be "saved" so I don't need to do that every time? See the image below to see what I mean.



Crimson Wizard

Can't believe it took so long to address, but finally made a PR for this:
https://github.com/adventuregamestudio/ags/pull/2512

There will be a "window state" config saved for AGS editor, which is saved both in memory between times a dialog window is opened, and to a file between editor sessions.

This config stores individually picked windows and properties, and may be amended as necessary.
For now it will have "Select a sprite"'s window position and size, and splitter position in it; and also splitter position in the Sprite Manager, mostly for consistency (because it's the same kind of control).

If there are more windows / panels that require this, please note here.

Dave Gilbert


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