My own animation...

Started by Wormmaster, Sun 06/06/2004 14:05:34

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LGM

#20
Simon Voice: That was utterly utterly horrible. Why do you even try? Am I supposed to believe these stickmen are actually real.. And that I can read these sentence fragments you put on the screen. Total and utter tripe, I tell you.. This is ridiculous.. I'm leaving!

Anyway.. I love DGMacphee. God bless 'im

And to not leave so bitterly.. I would say, that you have the heart.. But GIF movies are so 90's.. You should learn flash.. And better English.. Then maybe you'll have better luck.
You. Me. Denny's.

MrColossal

Um... Ok...

Anyways, I recommend you learn Flash because a Flash file doing what you're doing Wormmaster would be about 32kb and what you have going now is over 200kb and it takes a long time to load
"This must be a good time to live in, since Eric bothers to stay here at all"-CJ also: ACHTUNG FRANZ!

Moox

Flash hmmph, AVI for life!


Ya flash is great and very easy to learn.
Your most recent movie has really nice credits, put that much animation into the action and it would be nice. When animating dont worry how long it takes, worry about the quality. It takes years to make 2 hour movies, it should take longer then an hour to make 45 seconds.

Wormmaster

Quote from: MrColossal on Mon 07/06/2004 20:11:36
Um... Ok...

Anyways, I recommend you learn Flash because a Flash file doing what you're doing Wormmaster would be about 32kb and what you have going now is over 200kb and it takes a long time to load

Now I must ignore that.
My films take only 6-31kb.

MrColossal

Maybe you should look at the newest animation you made it's 271 kb
"This must be a good time to live in, since Eric bothers to stay here at all"-CJ also: ACHTUNG FRANZ!

Wormmaster

Ummm...
That's right...


*commits suicide*

Gurok

#26
Okay, I thought I'd take some time to show you what people like Zootyfruit, LostTraveler and veryweirdguy have been trying to tell you. So I took an hour out of my time to try creating a sample stick-figure animation.

I've never done any kind of walking animations before, and this was kind of a little bit of timeout from working on my main character sprite for the AGS game I'm working on. So here it is:



Now here's a few tips:
o Firstly, note the animation as the character 'walks' to the beach. I've also done a few simple animations of the background, but if you're going to do this well, you'll want to spend more time making the backdrop more dynamic.
o There's a very helpful tutorial at http://www.idleworm.com/how/anm/02w/walk1.shtml on how to create walk cycles for your characters. For the animation above, I only used the four key frames pointed out, since by the very nature of stick-figures, there's not much distinguishing between both parts of the cycle.
o You need to concentrate less on getting your credits across and more on getting the message you want to convey across. Stick-figure animation, or indeed any kind of story telling, relies on getting the message across to your target audience. You'll notice that in my animation above, after every speaking frame, there is a long pause to allow the viewer to fully comprehend what is going on in the animation. A good trick is to imagine that you're seeing your own animation for the first time. How much time would you need to read the messages you're trying to convey?
o You might also benefit from using a drawing progam that supports the use of image layers. Image layers are a wonderful tools that allow you to separate say, a chracter from its backdrop, and move them about independantly of one another.
o Finally, try spending a little more time making the objects in your animations just a little bit realistic. I spent just under an hour drawing all of the objects in the animation you see above and animating them, but it's easy to see what they are. It wasn't so easy to see in your most recent animation what that green thing was lying on the ground.

Anyway, overall, the animation was quite good, and I look forward "Zombies Revenge to Mankind Part 3" having some better animation. And perhaps some AGS games in the future?
[img]http://7d4iqnx.gif;rWRLUuw.gi

Wormmaster

QuoteI think I have sand in my butt...

Nice.

I'm now downloading Flash.
I have been reading Flash manuals these few days, and it won't take long from me to release my first flash-cartoon: SUPER-STICKMAN!!!


Be patient....

Wormmaster

OH YEAH!!!
My first flash is now complete!

Wormmaster's Adventure

Hope you like... :P

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