About writing the game's story

Started by ShreK, Sun 06/06/2004 21:30:03

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ShreK

If I am writing the story of the game, what do I need to include in it?
The story I guess.
What do I need to write in it? can you help me?
I mean, do I need to write it like a regualr story? or it has special form or something?

How does the Story Design papaerwork [if there is any] should look like?

Thanks guy :)

Mr Jake

It should have some basic puzzle ideas which can later be adapted I guess

4Dsheep

Well, it's usually useful to first write down exactly what the game is about, and what the goal is.
Then you could set out loose scenes and events, and get the right order, and fill in some holes in the storyline.

Quote-Bobby finds sword
-Bobby shows to dad
-???
-Bobby to prison
-Bobby escapes
-???
-Bobby finds church
-etc.

After that, you'd just work it out when making the game, at least, that's what I do. It's also useful to make it like a film script, like so:

QuoteBobby: I must escape!
(walks around cell)
Bobby: I got it! I'll spoon my way out this prison!
(picks up spoon and start digging)

Richard Amadeus Cuie, British explorer
Yes. I need input on the story, a sprite I made, and I have a request for an AGS template.

ShreK

But I dont need to write the story itself?
like " 'X' goes to meet 'Y' at the mall"  ?

MrColossal

"This must be a good time to live in, since Eric bothers to stay here at all"-CJ also: ACHTUNG FRANZ!

ShreK


Lazy Z

'Twas brillig, and the slithy toves did gyre and gimble in the wabe. All mimsy were the borogroves and the mome raths outgrabe.'

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